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Risky Sea Biscuit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #396 | 3.361 | 3.361 |
| Theme | #513 | 3.444 | 3.444 |
| Visuals | #692 | 3.500 | 3.500 |
| Overall | #742 | 3.148 | 3.148 |
| Innovation | #923 | 2.750 | 2.750 |
| Gameplay | #942 | 2.833 | 2.833 |
| Enjoyment | #948 | 3.000 | 3.000 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Player has to take a risk by holding onto a sea biscuit.
What code and assets did you not make from scratch during the jam (if any)?
Sound FX and music.
How many people worked on the game?2
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Comments
Fun game. I did not like the art assets, but thats just taste I guess.
I really liked the sprites! The gameplay is fun, although it's quite simple and you can win pretty easily. As a minor issue, the font is kind of hard to read. It's an enjoyable game. good job!
Y do credits pop up when we lose, and we have to read the dialogue each time we want to play, maybe add a skip button for both.
Also the font is kinda hard to read.
Other than that, it's a great game, nice idea and visuals. Keep up the good work.
Yes would be a good adición. (You can make dialog go faster by pressing the accept buttons)
Aside from the font, which was a challenge to read, the feel and flavor of the UI and artwork was excellent. The turn-based combat was also well-executed!
Rare to see people make a JRPG in a game jam, and it works. Well done.
The font is a bit hard to read.
Hey! Incredibly, you worked on a turn-based system, and it really worked without glitches for me. awesome
I really struggled with the font, had to zoom way in to read it at all, and even then I’m confused, the more we attack the less damage the enemy does it sounded like it said, but every time I’m attacking I see popups like “ATK * 1.2” or whatever which implies the opposite? So I’m left utterly confused about what you’re supposed to do, kill him and then get the biscuit? Send the pirate to get the biscuit right away to avoid attacking too much because he has to attack every turn and the other two don’t? If the popups are wrong/I’m reading them wrong and it is more damage dealt = less damage taken that definitely did not feel to be the case in any of the attempts I had, seemed hopeless to win.
I liked the idea though, solving RPG combat puzzles is interesting to me, just wish it communicated what was happening better…
Well, maybe is a little confusing and the font doesn't help.
Each turn, if you don't attack at all, the boss will get a x1.5 ATK. The more damage you make to the boss, the lower the multiplier will be.
You are supposed to attack as much as you can with the pirate, heal in every turn with the Sea Hag and risk for the biscuit with the fisherman (since has more DEF and an ability to receive less damage), but if you only do that, you won't be able to make it. You need to do some things before to be able to survive for 6 rounds.
Thanks for the tips! I’ll give it another go <3
Fun game. Font is hard to understand, but I really like the visual art and effects (on the menu screen and the transitions between scenes). Nice concept for a RPG fight that really fits the theme.
Music, art style, post-processing effect in menu is nice. Unfortunately, i just can't play due to font, such pain for my eyes.
Memorable visuals and interesting challenge! I'd definitely like to see where this concept goes!