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(1 edit) (+2)

Combat felt mostly good and the weapon variety definitely spiced things up from round to round.  I only say 'mostly' since my first run I got the melee baguette item, which seemed underpowered.  The main thing I noticed was that it didn't seem to hit and knockback the floaty guys as I would have expected.  My favorite gun that ultimately pushed me through to the end of the game was the croissant.  Seemed to have good balance all around.

I love that y'all were able to get a boss in the mix.  It provides strong motivation to go charge up your toastiness in the dungeon before heading into the final battle.  I did encounter a weird bug in my boss fight.  I had gotten their HP all the way down, but then the HP bar started going negative with the 'lich' muffin continuing to fire at me.  After sticking around for a sec to see if I had a second form coming my way, I stumbled upon the finale bread, so luckily I could still claim the W.

After figuring out how it worked, the toastyness does seem like a cool mechanic.  It should definitely get a bit more explicit instruction in the game, however.  The immediate slow-down effect was great intrinsic feedback that I done goofed.  The insta-kill some time afterward was not so clearly tied to that overcooked event.

Overall pretty fun!  The multi-modal boss fight was a very cool encounter.  Also liked that final bread collection sequence.

Yeah, I wish we had been able to explain the heat mechanic better and the boss was unfortunately bugged as you discovered. The idea was that as you become burnt you sorta crumble and fall apart more easily? But completely agree it’s not explained at all in game and my explanations here on the rating page probably don’t do enough to signpost it. If we get to develop this further a tutorial would for sure be high on the list of things to do! Thanks for playing and leaving such good feedback :)