That was so hard! The buzz saw is my new nemesis. I did however manage to make some nice biscuits. The audio is awesome. Great job!
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Jammie Dodger's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #314 | 3.450 | 3.450 |
| Gameplay | #561 | 3.225 | 3.225 |
| Theme | #628 | 3.325 | 3.325 |
| Audio | #746 | 3.000 | 3.000 |
| Overall | #756 | 3.133 | 3.133 |
| Enjoyment | #817 | 3.150 | 3.150 |
| Visuals | #1303 | 2.650 | 2.650 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A classic physics based game and the gameplay loop relies on a player building a stack of biscuits against a timer. Controlling two platforms, spawning biscuit bases and throwing them to get them stacked well... Do you have time to apply any jam filling or chocolate sauce?
What code and assets did you not make from scratch during the jam (if any)?
All code written this week using Godot 4.4.
- SoftBody2d and Rapier Physics engine plugins for Godot used
- Keyboard icons and a couple of others (e.g. for progress timer) from Kenny UI assets pack.
- Music from Ovani sounds Spy music pack
How many people worked on the game?1




I mean look at that. 
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