Pretty game with an interesting idea, I quite enjoyed it but I had a hard time understanding what potion I was making. I think the game has a lot of potential so well done and keep it up!
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Mortiscauld's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #148 | 3.718 | 3.718 |
| Visuals | #157 | 4.256 | 4.256 |
| Innovation | #293 | 3.487 | 3.487 |
| Overall | #346 | 3.504 | 3.504 |
| Gameplay | #613 | 3.179 | 3.179 |
| Enjoyment | #709 | 3.256 | 3.256 |
| Theme | #819 | 3.128 | 3.128 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
More rounds of stirring the potion liquid inside the cauldron will result in a better chance of recreating a type of potion, but as the time goes on when you stir the potion, the cauldron gets more unstable by time and could blow up at any moment if you do not stop stirring.
What code and assets did you not make from scratch during the jam (if any)?
Everything is original except the fonts.
How many people worked on the game?4




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