Stunning first impression and presentation in game. everything you've done is perfect aesthetically, even down to the font choice. The audio is spot on as well and it feels like it has real potential to be much more. Sadly the gameplay really isn't there. Once I understood I just had to wait for "IN FOCUS" to appear, I seemed invincible and shot every target for the 10 minutes I played without risk or challenge. I'd love to see how this game develops though if you keep working on it after the jam. It feels like it could be a minigame as part of a bigger game overall. Well done for making me pause to appreciate the effort you've put into the look and feel. Next is the game itself!
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Once Upon a Gunslinger's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #72 | 4.450 | 4.450 |
| Audio | #177 | 3.650 | 3.650 |
| Overall | #699 | 3.175 | 3.175 |
| Innovation | #750 | 2.950 | 2.950 |
| Theme | #1113 | 2.800 | 2.800 |
| Gameplay | #1137 | 2.600 | 2.600 |
| Enjoyment | #1264 | 2.600 | 2.600 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Risk shooting at the wrong time and you lose.
What code and assets did you not make from scratch during the jam (if any)?
Sounds and music from freesound.org, everything else made by me.
How many people worked on the game?1
Comments
I really liked the idea, it fit in well with the theme, and of course, it was a lot of fun!
I really like the style and visual effects. It seems like you put a lot of work into the art assets. I just don't really get the gameplay. I thought that entering into focus mode must be the riskier option because you're rewarded more for it, but it's always safer because it takes seemingly ages for the enemy to draw. I think it has potential, though, if you make it more difficult and maybe add some more gameplay elements that up the tension.
Very striking visuals, I'm a big fan of the artstyle. Sadly the gameplay is lacking a bit, if the player had some kind of choice to make a riskier play in the duel for style points I think that would elevate the game substantially!
Fantastic visuals and audio. Game feels great, but I wish there was just more too it, as well as more punishment if i miss or get shot.
Hi! 👋
We played this game and we think it’s really amazing! Great work on the story, graphics, and everything 👍🎮
If you have a moment, it would be awesome if you could also check out our game and leave a rating, not just a comment. It would mean a lot and help us keep improving it! 🙏
Thanks so much to everyone reading this! 😄
Nice game! The art is absolutely stunning! As a massive fan of westerns, seeing this game pop up in my feed made me instantly want to play it haha. The gameplay is very polished and satisfying, however I have a few small criticisms for it. The difficulty doesn't really seem to gradually increase, which makes the game quickly repetitive. I also feel that it would have a higher element of risk if you had to draw your gun as fast as you can instead of taking your time. Either way, this game was great and I had a lot of fun playing. Good job!
It looks great I just wish there was more to do than click once when a circle overlaps.
Didn't expect to see Red dead redemption 3 in a game jam! This game screams style. Loved it.
In one word: Atmospheric.
You really feel like a gunslinger in the wild west. For what it wants to be, it might be the best.
Sound and Art are outstanding. For the short time I played it, I really enjoyed it.
Great Work!






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