Thanks for playing, its definitely on the harder side, some behavior is not intentional with raising the fan on the platform I implemented a check to try to prevent it but I couldn't pinpoint a 100% full proof fix. I think to thinks its because serial killers dont play fair lol.
TheBoz2303
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I really love the visuals and animations for this game especially on the owl character the spin the wheel animation made me crack up. I was thinking "what does this have to do with spinning at all?" that question got answered quick. Main critique is that dodging the rats becomes impossible at some point, I think the dodge should have I-frames. I appreciate you putting the disclaimer about claude in the description, I also see just how much effort went in to the presentation and visuals.
This was a really cool idea and great execution, i like the perspective its super unique and reminds me of house of the dead. I like the mechanic to spin the chamber and roll for a different damaging bullet. With some additional enemy types and behaviors and maybe some more backdrops/sounds I could see this being an incredible game
I really like the concept, mechanically being mahoraga is super cool I never would've thought of that. At the same time however it takes ages to adapt to an attack and any mistake is super punishing instant death. I think making the adaptations and boss fights faster paced would help a lot. good job
This game was awesome, the presentation and atmosphere was incredible. I like how simple the upgrade system was but it actually mattered you couldn't waste any turn to buy or reroll for a solid upgrade. Only complaint is that in some encounters taking damage is 100% unavoidable due to too many missiles spawning too close and that felt a little cheap. I love it tho 8/10
Visuals were incredible on this especially considering you said you only got this idea on day 4 that's a crazy crunch to have this high quality of models, menus, and visual effects. I liked the game play but I have never made a cup of coffee in my life so I kept making really bad batches and the lady would get mad at me :( very well done tho!
Beautiful game, spent more time than I'm proud of on the innocent bystanders, man those guys can run. Kudos to the voice actor they should get an Emmy for that performance I really felt the terror of being in the wrong place at the wrong time in their voice. Personal best of 19.8% accuracy so I'm basically the best marksman in west of the Mississippi.. 10/10 no notes
I used your fly and dragonfly sprites in a mini game I made recently, I credited you in the description! https://theboz2303.itch.io/flies-or-famine
I used your bee sprite in a mini game I made recently, I credited you in the description! https://theboz2303.itch.io/flies-or-famine
I used your frog sprite for a mini game I made recently, I credited you in the description! https://theboz2303.itch.io/flies-or-famine
This was a fun puzzle game (tho im not very good at it). I like the mechanic of tiles being hidden unless surrounding the king. My main point of confusion is the king/shield mechanics. I understand the king can only move to a shield, and the shield removes a bomb, but once they share a tile neither the king nor shield can be interacted with again with got me stuck a lot. Im not sure if Im misunderstood some of the mechanics or if the guessing part is intended but I liked the challenge either way. Great visual design aswell!
Really cool take on a mining game, I'm impressed with how you were able to make this in 3D with such a short time frame. Some feedback I have: For a better feel with the drill letting the player hold down mouse 1 to continuously move forward I think would be far more satisfying. Also, I know there are upgrades to help mitigate this issue, but the sudden holes filled with lava/water/gas that one shot your drill and make recovery of minerals nearly impossible are a bit unfair. I think a pop-up saying something like "Warning unstable cave network detected nearby" would let the player make a more informed choice on if they want to take the risk of mining in that area or extract early and sell, adding to the fairness of the game and the theme. Great project overall very impressive!!
Nice to see someone with a similar idea for this jam I had to play. I like the direction you took, the upgrades with unique downsides is very nice and the asteroid belt and space visuals are crisp. My only critique is about the progress bars, it took me a while to figure out that laser straight into the rock goes past the sweetspot and destroys the value. I think more visual feedback that you are damaging the minerals in the asteroid would help a lot with this. Also the effectiveness bar fills up too fast before updating to the players visuals. If you hold down the laser for say 5 seconds and let go, it will keep climbing for a while after likely going past the progress sweetspot and adding instability, this can make it hard to recover from a back starting drill. Other than that I really like this game and idea, good luck!!
I love the concept a lot, the slow fall mechanic is fun I like being able to narrowly shave past a platform. However it was quite difficult to play until discovered this mechanic, controls for it at the start would alleviate that. A few of the routes seem much harder than the alternative to the degree where its not worth the risk to cut off the time. Overall great idea and execution!




