Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TheBoz2303

31
Posts
5
Followers
7
Following
A member registered Apr 06, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing, its definitely on the harder side, some behavior is not intentional with raising the fan on the platform I implemented a check to try to prevent it but I couldn't pinpoint a 100% full proof fix. I think to thinks its because serial killers dont play fair lol.

Thank you so much for playing!

I really love the visuals and animations for this game especially on the owl character the spin the wheel animation made me crack up. I was thinking "what does this have to do with spinning at all?" that question got answered quick. Main critique is that dodging the rats becomes impossible at some point, I think the dodge should have I-frames. I appreciate you putting the disclaimer about claude in the description, I also see just how much effort went in to the presentation and visuals.

This was a really cool idea and great execution, i like the perspective its super unique and reminds me of house of the dead. I like the mechanic to spin the chamber and roll for a different damaging bullet. With some additional enemy types and behaviors and maybe some more backdrops/sounds I could see this being an incredible game

This is super cool, love the psx style and the different personalities of the npcs thats a great mechanic. I think with time put into some unique character models and some satisfying camera effects/movement this game can be really special. Awesome job!

I really like the concept, mechanically being mahoraga is super cool I never would've thought of that. At the same time however it takes ages to adapt to an attack and any mistake is super punishing instant death. I think making the adaptations and boss fights faster paced would help a lot. good job

very cool visual style but the gameplay is a little lacking, being able to only spin in one direction and having the air run out so fast makes it impossible to stay alive very long imo. I think this game could be very special if worked on after the jam keep it up

I like the visual style of the game a lot though I feel like the gameplay could've been expanded upon, I was fully expecting a jumpscare with how dark the game is.

This game was awesome, the presentation and atmosphere was incredible. I like how simple the upgrade system was but it actually mattered you couldn't waste any turn to buy or reroll for a solid upgrade. Only complaint is that in some encounters taking damage is 100% unavoidable due to too many missiles spawning too close and that felt a little cheap. I love it tho 8/10

This was very cute I like the way the theme was implemented. The city rooftops was my favorite level, gliding between them dodging the hairballs was cool I wish that level was extended a bit.

This was really fun, I love the way the character controls and his animations are super well done and satisfying. The movement has a lot of weight and feels good to control, my only complaint is that some of the ramp jump are veeery hard and took me like a dozen+ tries. very awesome game tho

Thank you so much! yeah sometimes it does change above you head, in most cases its hard coded to prevent that but if its going fast enough it get bypassed. In order to make it further you really need to use the entire platform to strafe, bob, and weave your way through that fan. Thanks for playing!

Thanks for the feedback, it is definitely more on the difficult side but thats all the more reason to make hitting 99 feel special!

insane fever dream of a game, glad I got to play it, also that game over animation is strangely eerie caught me off guard

a masterclass in visual storytelling, game mechanic is actually really fun felt like spider-man on sativa

Visuals were incredible on this especially considering you said you only got this idea on day 4 that's a crazy crunch to have this high quality of models, menus, and visual effects. I liked the game play but I have never made a cup of coffee in my life so I kept making really bad batches and the lady would get mad at me :( very well done tho!

Beautiful game, spent more time than I'm proud of on the innocent bystanders, man those guys can run. Kudos to the voice actor they should get an Emmy for that performance I really felt the terror of being in the wrong place at the wrong time in their voice. Personal best of 19.8% accuracy so I'm basically the best marksman in west of the Mississippi.. 10/10 no notes

I used your fly and dragonfly sprites in a mini game I made recently, I credited you in the description! https://theboz2303.itch.io/flies-or-famine

I used your bee sprite in a mini game I made recently, I credited you in the description!  https://theboz2303.itch.io/flies-or-famine

I used your frog sprite for a mini game I made recently, I credited you in the description!  https://theboz2303.itch.io/flies-or-famine

This game is fun, I like the mechanic where zombies are hidden unless in line of sight. I think having more enemies spawn at once would be fun to have bigger hordes to fight and maybe combat focused quests as well.

thanks for the feedback! I didn’t want to make the game too hard but in retrospect I should’ve made the quota jump higher. Also unfortunately I ran out of time to add any sound effects, put them on the back burner too long

This was a fun puzzle game (tho im not very good at it). I like the mechanic of tiles being hidden unless surrounding the king. My main point of confusion is the king/shield mechanics. I understand the king can only move to a shield, and the shield removes a bomb, but once they share a tile neither the king nor shield can be interacted with again with got me stuck a lot. Im not sure if Im misunderstood some of the mechanics or if the guessing part is intended but I liked the challenge either way. Great visual design aswell!

Really cool take on a mining game, I'm impressed with how you were able to make this in 3D with such a short time frame. Some feedback I have: For a better feel with the drill letting the player hold down mouse 1 to continuously move forward I think would be far more satisfying. Also, I know there are upgrades to help mitigate this issue, but the sudden holes filled with lava/water/gas that one shot your drill and make recovery of minerals nearly impossible are a bit unfair. I think a pop-up saying something like "Warning unstable cave network detected nearby" would let the player make a more informed choice on if they want to take the risk of mining in that area or extract early and sell, adding to the fairness of the game and the theme. Great project overall very impressive!! 

Nice to see someone with a similar idea for this jam I had to play. I like the direction you took, the upgrades with unique downsides is very nice and the asteroid belt and space visuals are crisp. My only critique is about the progress bars, it took me a while to figure out that laser straight into the rock goes past the sweetspot and destroys the value. I think more visual feedback that you are damaging the minerals in the asteroid would help a lot with this. Also the effectiveness bar fills up too fast before updating to the players visuals. If you hold down the laser for say 5 seconds and let go, it will keep climbing for a while after likely going past the progress sweetspot and adding instability, this can make it hard to recover from a back starting drill. Other than that I really like this game and idea, good luck!!

Very striking visuals, I'm a big fan of the artstyle. Sadly the gameplay is lacking a bit, if the player had some kind of choice to make a riskier play in the duel for style points I think that would elevate the game substantially!

Hilarious concept and even better name, had a lot of fun with this, got to 67k

Took me a bit understand literally anything about this game lmao but was very fun if not a little rage inducing

I love the concept a lot, the slow fall mechanic is fun I like being able to narrowly shave past a platform. However it was quite difficult to play until discovered this mechanic, controls for it at the start would alleviate that. A few of the routes seem much harder than the alternative to the degree where its not worth the risk to cut off the time. Overall great idea and execution!

Hello, I used your Minimalist sounds for my mouse clicking sound effects in my game, you can check it out here:

https://theboz2303.itch.io/anomaly-sweeper

Please leave any feedback you have and/or bugs you have found as a reply to this message.