Awesome rouge like. The amount of polish is really amasing, its basicaly a finished game.
The plot is actually interesting, fun and funny.
some bugs:
-pressing skip fires weapon
-choosing "risk it for the biscuit" risk also gave risk "risk it for the biscuit" so it basically gave only to risks
my critique
-some risks are too OP. like nuke. and it seems it also gave piercing? bullet goes trough enemies.
-success of a session seem to depend on will you get OP perks and risk
-there is also a lot of rng, enemies either spawn right next to you or on the other side of the room, health drops are random as well
-but that is balanced by the fact than your upgrade meter can go past upgrade point (200/100 for example) each upgrade, and since upgrade heals I use it as a buffer and only upgrade on low health.
-The lack of pause button killed one of my best runs, i later understood that alt-tabing does the trick, should've done that (at least on web).
-I hoped that on the third mandatory risk i will be given 3 risks, also death wish seems a bit pointless, but I guess that's just by design of the game.
-game is a bit hard for me, could not get past room nine and score of 9600
is there anything more too see? is there an ending or just increasingly difficult rooms?
what red doors do? just harder than usual
Overall this was awesome experience, feels like at least this should be in top 10.