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Excellent setup pitting the player against their own avarice.  Most of the levels would be no problem if I took my time with things, but trying to get to slick with my bets usually involved me losing out on all of them.

I also thought is was pretty neat how the pathways evolve from a pure platformer setup into a partial puzzle setup.  The constraint on jump direction forces the player to stop and take a look or else risk skunking their run in a dead end.