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A jam submission

RiskcuitView game page

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Riskcuit's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#713.9133.913
Theme#784.0434.043
Audio#853.8703.870
Visuals#1374.3044.304
Overall#1493.7463.746
Gameplay#6623.1303.130
Enjoyment#7443.2173.217

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
In Riskcuit, you literally “risk it for the biscuit” by deciding which cookies to poison. Each choice is a gamble—target the wrong villager and your suspicion meter rises, but succeed and you get closer to your deadly goal. Bold moves bring big rewards.

What code and assets did you not make from scratch during the jam (if any)?
NIL

How many people worked on the game?
6

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Comments

Submitted

I killed them all! Haha, what a funny concept for the game. I wish there were more variety in what the customers and news caster said, and it got kinda repetitive after a while. I would have liked to double-click the cookies after a certain amount of time instead of dragging them. I loved the character art, and I thought the two different pixel resolutions worked well (between characters and the background). Nice job. 

Submitted(+1)

Interesting concept and super well intergrated with the theme!!

Love the art! looks and sounds cozy on the surface but is indeed a dark game.. haha!

Took me a bit to get the hang of the mechanics, but played for quite the time! Great entry! 😊😊✨

Developer(+1)

Hope you didn't feel bad taking out some of the villagers! 😈

Submitted(+1)

Fun game, its like a singleplayer town of salem almost! The graphics and music were good too!

Developer

Salem was definitely one of the few inspirations we had for this game! 

Submitted (1 edit) (+1)

Very well crafted game. Looks easy at first, but it is very easy to get the suspicion level up, and getting it down costs.

Love the tycoon social deduction hybrid going on here. 

Developer

Thanks for playing! We were definitely wanting to lean further into the economy of the game and injecting more strategy elements to it, but ultimately we had to improvise...

We're still glad with how it turned out! 

Submitted(+1)

Wow you really notice the love with that the game was made. I especially loved the news sequences, I just love such humor :D

Developer

Me too! Our designers really put in a lot of thought into it :D
Thanks for playing!

Submitted(+1)

Great concept and gameplay! I love the art too!

Developer

Thank you! Our designers put in a lot of thought into the art and dialogue of the game... it's really a team effort! 

Submitted(+1)

Nice little game you created! I love the dark theme and the news caster announcing the result of my dark activities! The game looks very polished and the cookies look delicious. Maybe I just got lucky, cause only after day 1 (sorry i skipped the intro) I only bought poison cookies and it never really got me at risk of suspicion. I'm sure this was due to the fact that its a jam and there was no time for proper playtesting, regardless I enjoyed playing. Wonder why nobody visited my shop on day 6...

Developer

Hello! Thanks for playing our game :D

Really appreciate my artists for putting in so much effort, but are you sure you'll eat the poison cookies? 

Anyway, I do agree that the moment the Doctor dies there's no pressure of suspicion at all. That issue probably needs to be looked into :p. 

As for Day 6, probably you managed to kill all the villagers except for a handful, whose visit counters are at zero, thus their turn is skipped for one turn! 

Submitted(+1)

What a great idea, fit the theme perfectly! Great job!

Developer(+1)

Thanks for playing! We were aiming to incorporate some biscuit elements into the game for sure - though it turned out many others had the same idea :p

Submitted(+1)

Love the art and the theme, great job :)

Developer

Thank you! Our designers put in a lot of effort into designing the characters and the background, as well as mixing the music! 

Submitted(+1)

Have I poisoned children for fun?

Developer(+1)

You gave them a very severe stomachache :p

Submitted(+1)

I love the art style, it has Stardew Valley vibes! It was fun seeing the same people come back to buy.

Developer

Thanks for reviewing the game! The original premise of this game was built on social deduction games but we wanted to make it single-player, hope you enjoyed it! 

Submitted(+1)

I love it when you connect the gameplay & stories by the news cutscenes("BNN" literally made me laugh). And those villagers feels so lively and dynamic! The theme and vibe feels so neat and lovely. Great job!

Developer

Thanks for reviewing! We wanted a way to convey the results of each day and clue the players in the the context of the game without any sort of explicit instructions, and realised the best way to go about it was to have the newscaster play the role of the "game master" of this social deduction game! 

Submitted(+1)

Really nice! A bit more exposition would be good, but I at least caught on quickly.

The graphics look good, the beat is dope, and the story is fun.

In general, seems very polished!

Liked it a lot :)

Developer

Thanks for the review! I do agree that the exposition is a little lacking... we wanted to go in the direction of having contextual clues as to what the player is supposed to accomplish, but I guess it wasn't obvious enough. 

Submitted(+1)

I like the art style. The music is very nice too.
I feel like there could be some simple more clear indication that the purple biscuits are infected or something. I also didn't understand correctly what is the purpose of them because it costs the same to make. Maybe they could be cheaper to incentivize to use them, otherwise I can just make the good ones forever and keep earning revenue, the game seems pretty linear in that regard. The poisining doesn't seem to be that much integrated in the progression of the game. You could probably go bankrupt by only making good biscuits, that way you need to poison some of them.
I don't know if you check the ration between good and poisoned biscuits you give to characters for the suspicion to increase (for example giving 1 posioned biscuit and 1 good biscuit is worse than giving 1 poisoned biscuit and 2 good biscuits), but would be nice to see.
The game could be more polished though. But the on my second day, something happened and now there are always 2 characters rogether and when I sell, I only sell to one and the other leaves without any biscuits. There is also someone already waiting as I bake the biscuits...

Developer

Hello! Do give it another try as I've fixed these bugs. Thanks for the review though!

Submitted(+1)

Loved this, nice work!

Submitted(+2)

Really beautiful artwork and sound design! I like the title very much.  I also love the design of characters and different lines they tell and esspecially the BNN news. There could be more gameplay, because after three days it becomes repetitive. But nonetheless really beautiful game and really like the theme implementation!