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RISKY DESCENT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #415 | 3.567 | 3.567 |
| Gameplay | #464 | 3.333 | 3.333 |
| Theme | #657 | 3.300 | 3.300 |
| Innovation | #668 | 3.033 | 3.033 |
| Overall | #684 | 3.189 | 3.189 |
| Audio | #746 | 3.000 | 3.000 |
| Visuals | #1144 | 2.900 | 2.900 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In this game you control a moon lander, If you land on easy landing pads you score less but If take a risk and landed on a difficult pad you score more. Why landing on difficult pad is a risk? Because If you crash You have to spent some points to retry that level but if don't have that much points game will restart from Level 1.
What code and assets did you not make from scratch during the jam (if any)?
For Code: Most of the code is written by me but for some logic I used Code Monkey tutorials.
For Sounds: Pixabay, Code Monkey Free projects assets (like from Lua Lander).
For Sprites: I made them in MS Paint.
Fonts: Google Fonts.
How many people worked on the game?1
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Comments
Nice application of a simple concept! It was more challenging than I anticipated but in a good way. I had to get used to the turning with A and D, I intuitively expected it to have some angular momentum and require micro managing the rotation as if there was no damping. Also would have loved some good space music haha. Good job!
Impressive Game, simple yet fun , Good Job
Thanks for playing my game and leaving a comment 😊😊
Good Luck
Best game I've tried so far, simple visuals, great mechanics and concept.
Kudos for such a great game.
I am glad that you enjoyed my game 😄