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The voice acting was super funny! Great job on that. The game was a bit on the difficult side but that is understandable for a game jam.
While I enjoyed it, I have some feedback:
1- For me it felt more intuitive if the dash went in the direction of where I was currently moving / holding my WASD key rather than towards the cursor. 
2- The mages need an indicator to when they will shoot. I know that there is a little animation where they raise their wand, but amidst the chaos, it is a bit difficult to spot.
3- Maybe add a small bar under the character that acts as a cooldown for his dash to know when it is back up again.
Of course I understand that you did not have enough time for all that, it being a game jam and having this amazing voice acting as well, but with some more balancing, I see this game having very good potential, specially with that sense of humor :). Well done!

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Thank you so much for the detailed feedback, this is exactly what I'm looking for!

1. thank, I didn't have that on the radar. I've played a lot and I'm pretty sure the dash is in the direction of the mouse but will double check. I do have something planned that makes it clear where the dash will go and when it is ready. Below is a very rough draft of the idea (done in paint cause that's what's closest by and I'm not moving from the couch 😄)

2. Absolutely, agree 100%. The mages are super tough and part of it is the speed of incantation, the speed of the fireballs and the occasional double cast (two fireballs directly after each other). This needs a lot of balance work.

3. see one, I intend to combine this. But good suggestion!

Thank you for your kind words and the honest feedback. 😊


Haha, gotta make that incantation a tad bit longer.

Also, absolutely no need to get off your couch, this rough draft is very successful in delivering your idea 😄. Its a nice little design which I believe will help a lot in balancing the game. Best of luck!