Wait, now I'm not sure if you're talking about the second smaller reticle between the main reticle and the player, or the texture that appears around the main reticle when you're aiming at something. If it's the latter, then yes. There's not much feedback when you shoot something (until it explodes at least), so I added the crosshair texture so the player would know if they're actually hitting something. Sounds and particles would have been better, but also would have taken much longer to make.