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Cyber Mystery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #7 | 3.625 | 3.625 |
| Special Object Implementation | #9 | 4.000 | 4.000 |
| Overall | #12 | 3.042 | 3.042 |
| Polish | #12 | 2.875 | 2.875 |
| Theme Implementation | #13 | 3.250 | 3.250 |
| Audio | #21 | 2.250 | 2.250 |
| Gameplay | #23 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
The guitars are corrupted and require fixing
How did you add the special object?
The guitar is an essential part of the gameplay as they are needed to beat the game
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Comments
This game is awesome! Even though I died every 10 seconds, it was still fun to play. The theme and special object were perfectly implemented in the game/story. I would appreciate a little signal or something if a monster is about to attack.
Overall, this game gets a 4/5.
The game is fun and has potential! I certainly enjoy FNAF style games. The intro cutscene was well done and informative, and makes me want to know more about the lore.
However, I do agree there has to be more warning before an enemy attacks and also more time between enemy attacks. It might just be skill issue on my part, but I could only get to one guitar fixed before dying. Felt like I was getting attacked constantly.
This seems like a fun game. However, there needs to be more indication that something is happening, also some forgiveness for looking at that one enemy or flashing that light. Like in FNAF when you can see them coming from farther away and you have at least a little bit of time to close the door and things