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A jam submission

Dig Dig Danger!View game page

Dig holes, search for loot and take a risk!
Submitted by Indooor — 1 day, 10 hours before the deadline
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Dig Dig Danger!'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#3303.4303.430
Gameplay#5793.2033.203
Enjoyment#7383.2283.228
Overall#7473.1433.143
Visuals#7993.3673.367
Theme#9652.9752.975
Audio#10702.6582.658

Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game fits the theme through its core mechanic of risk-taking. Players must decide whether to keep digging for better loot or move on to another hole.

What code and assets did you not make from scratch during the jam (if any)?
I did everything myself, no assets, no add-ons, just me and godot :D

How many people worked on the game?
1

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Comments

Viewing comments 60 to 41 of 63 · Next page · Previous page · First page · Last page
Submitted

Rated :)
Don't forget to give our game a try aswell!
/jam/brackeys-14/rate/3850407

Developer

Of course! I'll play your game soon :D

Submitted

Overall a very nice game, the mechanics were nicely done, really good ideas and I love the work on the models ^^ Good job!!

Developer

Thanks a lot! I’m really glad you enjoyed the mechanics and the models.

Thanks for playing!

Submitted

Really cool game. I'd probably buy something like this if it were fleshed out and multiplayer to dig on the beach with friends.

A couple pain points:

* As others said, the lag. I'm sure that's something that can be fixed.
* I had to order items with a bag otherwise they'd bounce off into the ocean. It would be nice if they had reduced bounciness when getting air dropped.
* (Not really pain) You are allowed to take the items from the tutorial into the rest of the game which lets you skip most/all the progression

I liked the skeleton model. Very nice. Nearly gave me a heart attack when I took it back on the boat and it arrived standing up right next to me!

Developer (1 edit)

Thanks for your feedback! I'm happy to hear that you would buy my game if it was more polished and multiplayer :D

About your "pain points" I totally agree. The lag can be fixed, items from the box are sometimes too bouncy and that you can take items from the tutorial is just lol.

The tutorial was made in 5 minutes so I didn't think that items can be taken with you, I forgot about that.

I'll try to change those things in the next update (if I even plan to do it...)

Thanks for playing my game!

Submitted (1 edit)

I really like your implementation of the theme But GAWD DAMN those lags on the tutorial, The digging mechanics were really cool

Developer

YEA I KNOW! There are some lags in the tutorial because it loads gpuparticles. I didn't optimize it for html5, sorry for that :(

Thanks for playing!

Submitted
Deleted 215 days ago
Developer(+1)

Thank you! Personally, I don't like using assets even if they are free, so I make everything myself from scripts to models. I'm happy to hear that you like the inventory system, even if it tiring sometimes. I have in mind to fix the lag issues and carrying tools.

Thanks for your feedback and for playing my game! <3

Submitted

This is super impressive for a solo-built 3D jam game, holy hell! I really like the searching and digging mechanics, and I found it really funny that there was a phone box shop on a remote island for some reason :D

Developer

THANK YOU! I didn't know how you can order things on an island so I thought of a phone booth for some reason lol.

Thanks for playing! <3

Submitted

Fun concept and great entry, especially for your first jam! Loved the wonky physics!

Developer

Thank you! Really glad you had fun with it :D

Thanks for playing!

Submitted

I wasn't able to figure out how to actually dig a hole, but I didn't have tons of time to try and tbf it's probably a skill issue. Also, don't beat yourself up to badly in the main itch page, first jams are the biggest hurdle and yours looked really solid! Most devs never ever put anything out there, so getting this far is super cool. Congrats on the first entry, I hope you stick with the godot games!

Developer(+1)

Thanks a lot for the kind words!

First jam was a huge step for me, and I’m really glad I managed to finish something and share it.

I’ll keep going with Godot for sure and I don't plan on changing the engine any time soon :D

Thanks for playing!

Submitted

A fun game, I really enjoyed the core loop. I found it a little confusing when buying objects. Pretty impressive for 1 person and no premade assets. Congrats!

Developer

Thanks!

Happy you enjoyed the core loop, I’ll work on making buying clearer next time.

Thanks for playing

Submitted

I liked that you can suck items in by just swooping the bag over them

- Mom, can we have Sea of Thieves
- But we have Sea of Thieves at home
Developer (1 edit)

LMAO. Calling this game a sea of thieves at home is an insult to sea of thieves lol

Submitted

This game is really fun. I think the main issue would be the inventory managment. Yes, I see that part of the gameplay plays around that with those bags, the small one and after a while the big one. But, I felt that managing inventory keeps me away of the main mechanic which is the most fun, the searshing and digging.

Still excelent submission. Good job!

By the way, please play my game hehe!

Developer(+1)

Thank you so much for the kind words! I totally understand what you mean about the inventory, it’s meant to be part of the challenge with the bags, but I can see how it might sometimes get in the way of the digging, which is the most fun part.

I’ll definitely think about how to balance that better in the future. Really happy you enjoyed the core mechanic though, and I’ll make sure to give your game a try too.

Thanks for playing!

Submitted

Great idea! Very creative. I think it’s good. I just would have liked some background music.

Developer

Thanks! I agree with you :D I know that background music would change the vibe and it's my fault I didn't add it.

Thanks for playing!

Submitted (1 edit)

Pretty solid overall! I think the gameplay pace is very slow and kind of tedious to manage everything, but I did enjoy wacking my mouse at things with the shovel. It’s very much in the “not my genre” category though so I can’t fault you for that. With some qol upgrades and a faster loop though I could totally see this being something, but having to manually drag everything one by one (or in and out of a bag) just eats up a lot of the time. For your first ever game, in high school especially, you’re off to a great start though! Definitely don’t be discouraged, this is a really strong effort :)

Developer

Thanks for your feedback! I agree with you that the game isn't dynamic and it is very slow, because this is just digging holes with not much loot. Maybe in the future it could be something more than that, but I'll have to consider updating it.

Thanks for playing!

Submitted

It was really a nice experience. Very unique and polished, and the graphics are pretty nice aswell. Definitively something you should be proud of, keep it up!

Developer(+1)

THANK YOU! I'm not really proud of this project because I KNOW that I could have done much more, but if you say soooo <333

Thanks for playing!

Submitted

I found carrying the tools, particularly the shovel, a bit fiddly, but the equipment system as a whole worked really well with a solid upgrade path. The tutorial was nice and easy to understand, the graphics were elegant, overall it felt very polished considering it is your first game jam and the time constraints you had to work to. Well done!

Developer

Thank you! Yeah, the shovel can definitely feel a bit fiddly at times, because in the script I had to play with some quaternion values or something like that, idk what even quaternions are lol. The tutorial was made in 5 minutes, so it’s great to hear that it worked out.

Thanks a lot for the kind words and thanks for playing!

Submitted

Fantastic visuals ✅

Interesting idea ✅

Crab ✅

Love the project. Very impressive from a one person team. Great work!

Developer

Thank you! I'm happy to hear that you like my game! And you have a crab in your game too haha :D

Thanks for playing!

Submitted (1 edit)

Lovely models they are very high quality, the sounds are nice but I wish for music, the tutorial is nice everyone (me included) abandon tutorials then regret it. I wonder why it lags in the tut tho. also I love how hold-able everything is. like you have to physically hold them

Developer

Thank you! The game lags and freezes in the tutorial because when you're close to the hole or try to dig it, it's loading 3D particles that weren't loaded before.

Thanks for playing!

Submitted (1 edit) (+1)

I love the game concept, for a first project, this is great, good job !
I like the fact that there was a tutorial to teach you how to play too :)
(PS : The crab on the thumbnail is adorable !)


I kind of want to smash the detector with the sound, but I would do the same to my smoke detector... I guess it's fair ':D

Developer (1 edit) (+1)

LMAO I KNOW THAT BEEP SOUND IS ANNOYING AF

I'm happy to hear that you like the game idea and THAT LOW POLY CRAB IS ADORABLE <3333

Thanks for playing!

Submitted

This is a really cool idea for a game, love me some metal detecting. Couldn't resist stepping on the mine when I dug it up. Also the one time I found treasure I ended up dropping it in the water on the other side of the boat haha. This is another game thats made me want to experiment with 3D in godot, what a great project, well done!

Developer

Thanks! I really recommend 3D godot because it's really easy to learn and there are a lot of tutorials on youtube!

Thanks for playing! <3

Submitted

Lovely to see a 3D Godot game, and it reminds me of Hydroneer. It's a creative implementation of the theme, too. It runs quite smoothly, quite an achievement for a first jam and solo effort! The hold-to-carry mechanic can be tiresome and the bought items could spawn directly on the boat, but it's a very enjoyable experience overall. Congratulations!

Developer

I have started learning godot in October last year and I love that engine! As a person who can't understand a thing in C# in unity, I can casually write scripts in gdscript without anyone's help :D For me it's really easy and intuitive, but has some issues with collisions tho...

Thank you for playing! <3

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