wow. had a blast! can’t believe I didn’t play this during the jam but even as a standalone this game rocks! keep going (:
Lime
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Like the music choice the artstyle is charming the gameplay is quite unique I def enjoyed my time here! I think a bit more defined of a goal would have been better. like a score or something. and having the screen go up as you stuck is a must I basically did max height and got stuck with nothing to do. overall great job!
I quite like this. the music is cool (though really needs some midtones and maybe a bass but yeah at least midtones). the art is cool the general vfxs are cool. it’s really one of the more solid entries this jam. if I had to give feedback it would be: restart the room on death, dying 3 times per room makes the resulting challenge elementary compared to a new one, make it so both the horse and the box has to make it to the end of the level to go to the next one and make it so that death gets registered before moving rooms: those two issues combined made my strat to go as fast as possible, possibly “die” on the way but still have enough momentum to make it and reach the other room. and obviously a few more rooms. other than that pretty good entry goodjob!!
I quite like this. the music is cool (though really needs some midtones and maybe a bass but yeah at least midtones). the art is cool the general vfxs are cool. it’s really one of the more solid entries this jam. if I had to give feedback it would be: restart the room on death, dying 3 times per room makes the resulting challenge elementary compared to a new one, make it so both the horse and the box has to make it to the end of the level to go to the next one and make it so that death gets registered before moving rooms: those two issues combined made my strat to go as fast as possible, possibly “die” on the way but still have enough momentum to make it and reach the other room. and obviously a few more rooms. other than that pretty good entry goodjob!!
this is the best implementation of the idea used in multiple entries this jam so kudos to you! the sounds are perfect and one of the rare times I liked the abscence of music. the art is superb and I loved the theming of the entire game. all the actions are special in their own way instead if it being (click one of the things you need to click every time it go bad) which is similar to what we did! you need to hoold for the pressure tiiime for the temp and maash for the energy which is beautiful design. yeah one of the best entries out here the only ‘flaw’ is that the concept is used multiple times this jam. but you can neither do anything about that nor does it matter since this is the best by far! (btw should have tried to get a web build going the amount of rates is sad for how good the game is) EDIT: this deserves more rates im getting someone else from my team to help with ts
the idea is very cool. It has a lot of potential. however the implementation could be better. platforming wise the controller is not that great. lacks coyote time or buffers or anything from that nature. and as a puzzle game same thing the levels shown were overly simple especially after making wifi controllable. I would say though that the last level is quite decent. the music is cool and the artstyle is charming. goodjob overall!
I like it but yeah as other people said. the gameplay itself is the bottle neck. jumping doesnt always work let alone double jumping. the goal is as I can guess is collecting all the trophies which is cool but no reason to make death repeat trophies if each trophie is just a separate challenge from the rest. otherwise I liked the art style and I liked the music and actually the swimming felt pretty satisfying. good entry just movement could be polished more
I love it! tower defense with the twist that you also have to keep healing! I love the sounds and art, though I think this is an example of over polish. the menu and settings and dialogue (the story thing at the start) are waay too polished compared to the feel of the actual game. I just think you could have allocated your time better to make an even BETTER gameplay loop because it’s already GOOD. great entry!
it was how unresponsive it was. sometimes it jumps sometimes it doesnt even when I recreate the same thing. it doesn’t give a lot of vertical momentum so in the wall jump sections you could easily get suck at just bouncing between the walls horizontally. but yeah my main issue with the responsiveness. if I was even a millisecond too late the jump is cancelled instead of being weak. and yeah again usually wall jumps have SOME vertical jump to them at least. luckily I was able to skip all wall jumping parts with shotgun and normal jumps
it’s quite good, the concept is used a few times this jam but the implementation here is quite dynamic and interactive. I like the art a lot. I like the little details and how every type of fix needs you to find a specific tool. I dislike the SFX (and lack theroff in menu) and there is no music so that’s my main problem with the game. I do like everything else though quite a wellmade entry
one of the best games till now. I like the art and lighting a lot, I like the sfx and music (though I think music could have been a bit better/expanded on) I really like how polished everything feels and how there is genuine puzzle design as opposed to throwing random objects in a room and calling it a day. I like the lil story and how every room has a theme. feedback wise the UI is really unclear and too small and too blurry for some reason. also a level selector so that you can come back and play again / go back to a previous level would have been swell. generally a very well made entry
(I always try to leave “how did we get here” photos haha, in the part of the moving sun thingy at the end of level two you can dodge it and go the completely other side!!!)
Lovely! top 3 for sure. the player controller is smooth the sounds are great (update the submission description) the visuals are great (aang is that you) and honestly, it’s my favorite ever rage platformer. I generally don’t like this but this is very balanced and fun compared to even the most successful commercial titles. if you make this a 6 hours long game I’d still play all of it. I don’t have anything to give feedback on really except that it REALLY REALLY REALLY REALLY needs a visual AND audible indicators for how far are you into the charging the jump. and maybe a speedrun timer. overall. great entry!







