The hitboxes feel like they need to be tighter, I think I was taking damage but still far away from the spikey plants. I like the swimming controls, it makes for an intense couch-coop battle, great job thanks for making
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Sea Biscuit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #663 | 3.040 | 3.040 |
| Gameplay | #761 | 3.000 | 3.000 |
| Enjoyment | #806 | 3.160 | 3.160 |
| Overall | #996 | 2.893 | 2.893 |
| Audio | #1052 | 2.680 | 2.680 |
| Theme | #1175 | 2.720 | 2.720 |
| Visuals | #1234 | 2.760 | 2.760 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The Gameplay mimics the feel of two people in a RelayRace. When a person completes a lap the opponent has 10 seconds to finish their lap or lose. The Risk for players is if they let their breath meter hit zero they will also automatically lose. The game fits the theme by rewarding players for taking risks. Each time a player completes a lap, their opponent will have 1 less second to complete their current lap. In short players must be cautious to survive, but aggressive to win!
What code and assets did you not make from scratch during the jam (if any)?
Code for Level Generation - Blackthornprod (ROGUE LIKE RANDOM LEVEL GENERATION - #1)
Music and Sound - Purchased
How many people worked on the game?2





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