I was confused about a lot of the starter deck cards at first. It seemed like there were wildly different expected values to the cards with some being outright negative. After tinkering around a bit, it became clearer where you might use one or the other. For example, "go big or go home" is expected to lose you one point on average, but maybe you need to risk it for the higher payout if you are on your final turn. Either way, it seemed to be mostly a dump card for when you can start to crack packs and customize your deck a bit more. I ended up moving into a really nice combo deck where the early turns would all pour into chaining "double the next card" effects until the final round where I could just dump a bunch of copies of desperation. It was sick. I'm sure there are plenty of other strategies to go for, but this was my jam for sure.
Really fun. Great work!