Good gameplay. No sound :( It was a little hard to tell when they were detecting me until I was caught. I also think the level had too many long hallways without a lot of excitement, meaning the player would just have to wait for long periods of time for things. I found some of the rooms with multiple guys patrolling were my favorites, the hallways, not so much.
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Risky Robber's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1558 | 2.023 | 3.000 |
| Theme | #1572 | 2.157 | 3.200 |
| Enjoyment | #1638 | 2.023 | 3.000 |
| Innovation | #1711 | 1.753 | 2.600 |
| Overall | #1799 | 1.730 | 2.567 |
| Visuals | #1840 | 1.753 | 2.600 |
| Audio | #2187 | 0.674 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have to risk going around guards to collect loot
What code and assets did you not make from scratch during the jam (if any)?
Movement script is a modified version from another one of my games
How many people worked on the game?1


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