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A jam submission

EVENING RENDERView game page

Roll the dice and slash your way into the evening.
Submitted by Monarch, Rieux (@exi_dandelion) — 3 hours, 46 minutes before the deadline
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EVENING RENDER's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#2073.6153.615
Gameplay#2283.6153.615
Overall#2583.5963.596
Visuals#2894.0384.038
Audio#2973.4623.462
Enjoyment#3683.6153.615
Theme#7243.2313.231

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game involves you and your opponent trying to roll higher than each others' dice to perform an attack.

What code and assets did you not make from scratch during the jam (if any)?
Only the rolling tile UI element present in the tooltip and the die select screen are part of an asset pack. Everything else was made from scratch.

How many people worked on the game?
3

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted

I genuinely think you should continue developing this and make a fleshed out game involving this concept, it's got potential! Not sure how much this fits in with the theme though, but I really enjoyed this!

Developer

The theme didn't have to be about literal biscuits, so I made a risk based game where instead of you knowing your attack will necessarily go through, I made it involve an inherent element of luck :p thanks for the kind words!!^^

Submitted(+1)

Cool game!  I really enjoyed the tension that was built by the music and continuously rolling dice.  They made everything feel a lot more intense during the gameplay.  The art is very nice as well.  My only critique is that placing a dice in the top slot and hovering over it places its tooltip outside of the screen.  It's not super important to the gameplay or anything - more often than not, the player will remember what the dice did anyway - but I still think it's worth noting.  Anyways, great job and have a nice jam!

Submitted(+2)

This is quite a nice little dice game. Gameplay is just simple drag and drop but there is quite a bit of decision-making involved, luckily making such decisions is not too hard, where at the end of the day, it's just big-number-better type of gameplay. Balancing is done quite well, and the progression feels smooth with gradual difficulty increases. The arkworks are also really nice. I love the hand-drawn style of the game, and that gives me that 2000s Japanese indie vibe.

A few minor nitpicks would be that there should be a better way to indicate health loss/gain. Preferably doing that +20, -10 popups thingy directly about the charcters' head. I would also suggest writing the range of the die on screen at all times, instead of hovering out it with a tool tip. Last but not least, using Enter to end each turn is quite a bad idea. Given the game is mainly mouse controls, adding a button to end each turn would reduce some frustration when playing.

Anyway, with all that said, the game is still quite well made. keep up the good work!

Developer

Thanks for the deep feedback!

While I only did the art, I’ll take notes from here in case I do something similar

Happy to see you liked the art, I spent the most time I could doing it and my shoulder is still recovering from that haha. Thanks for playing :)

Viewing comments 23 to 21 of 23 · Next page · Last page