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A jam submission

Dods DivingView game page

Extreme death diving in a retro package
Submitted by StoicGoose — 8 hours, 26 minutes before the deadline
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Dods Diving's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#2063.6184.000
Theme#6363.3173.667
Overall#7413.1493.481
Gameplay#7563.0153.333
Audio#9262.8143.111
Enjoyment#9393.0153.333
Visuals#10013.1163.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
It explores commiting to a big risk/reward in theme and mechanics.

What code and assets did you not make from scratch during the jam (if any)?
- Music and SFX
- Menu, SFX player code

How many people worked on the game?
1

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Comments

Submitted

I like how you interpreted the jam theme. I had a lot of fun playing. Good job!

Submitted

It took me a while to understand what I have to do, but once I got it, it was a fun experience! Nice art style and great chip tune music!

The only thing I think has to be fixed - is the control scheme on the main screen. It’s almost not readable because of the art under it.

Submitted

I agree

Developer(+1)

Thanks! Yea I should have added a controls tab in the menu.  I will remember that for the next jam!

Submitted

That was a neat original idea! Reminded me a lot of a classic NES game that I LOVE (Caveman games), where you have modern Olymics but translated to cavemen times... 

Great pixel art and music! ✨✨😊

Developer(+1)

Haha! I had to check out that caveman game on youtube. Looks hilarious. I was more inspired by the cliff diving section in the c64 world games. But kind of making into this death diving style, that was invented in Norway.

Here:

Submitted

Caveman Games is indeed hilarious! Most of the sports have some sort of cheating mechanics.. hahaha! 

Ohhhh, I see where your inspiration came from!! you did a great job with it!!

Keep up the great work! ✨✨🎉😊

Submitted

I'm kind of sad that you didn't try to stretch the words as far as they can go to make something FULLY creative.  But I guess you could say you were more creative than anyone else because everyone went "Oh, well, Biscuit! A game about biscuits!"

It took me a while to notice the goal was to get 10,000 score.

It's also just not fun to be told what I'm suppost to do, without it being a tutorial, And just leaving text on the bottom left of the menu. I would say that simply moving the text onto some sort of pop-up could've been one of the easiest ways to fix that issue.

Sprinting seemed like it was just something you added because it was a 2D game where you can walk and jump around. It didn't really do anything.

Which just kinda added more dissapointment, I just noticed you didn't make the player code. But you still could've removed the sprinting part, Or just not mention that you can sprint as something thats as important as jumping.

Also the challenge was pretty basic, But could've actually been pretty awesome.
I personally didn't like the main mechanic being that you spam space as fast as possible, And stop when you're getting close to water. But theres definetly ways to innovate on it, I guess?

Developer

Thanks for taking the time to write some quality feedback. I for sure agree with you. Here are some thoughts, also to act as a mini post mortem.

- The theme could have been stretched more. My idea was to pace it in a way that a failed jump would make you loose all points and make it a very high game of risk reward in your choice of tricks. But I think to make that work I needed a different game mode or sequence of events to explain that structure and not feel unfairly punishing.

- Yea reaching 10 000 in 5 jumps was something I added quite late, I tried a few different game modes. Freestyle, timed, insta death etc. But I felt it either lacked the satisfaction of reaching a goal or that it removed the opportunity to explore the different combos of the game. I wanted the player to kind of find the different tricks.

- I was worried that my hidden mechanics of many of the tricks would never be discovered since most game jammers play an entry only a couple of minutes. That is why I wanted to hint about tricks in the start screen. For sure not the best place to have it, especially when the web export sometimes made my startscreen crop out things.

- Sprint was something I added early on as I thought that your jump speed should affect the jump height, but that got cut. And yes I should have removed sprint. It was the SFX player I borrowed code for, not the player :)

- Yea there are some combos hidden there. Such as "Smooth candle", "Big pancake", "Backslick", "quadruple frontflip" etc. I think however most players wont find them. Both because of lacking feedback that they exist. And that they are quite hard to pull off. Two ways of solving it could be to have an NPC hint about them, by jumping themselves or have a much higher complete score or in other ways requiring a certain trick at a certain time.

-  This was inspired by the Death diving that was invented in Norway. I think I could have made it even clearer to the player by exaggerating some parts in animations and art to enhance the readability and idea of the game. I think it would also be great to add some other interaction like rotate left, right or something to make it less one dimensional.

Submitted

I'm glad I made an understandable message!

Also, looking back I did find some of your extra "fall types", I think I found all of the ones you mentioned on your reply here, And I'm not sure if you did this intentionally, But I mainly found those simply by trying to learn the game! (Which honestly I never thought of things like this being applicable to designing a game!)

I guess we both learnt something here!

Submitted

Nice creative idea. Fits the theme well. Nice Game

Developer

Thanks! I am most proud of the animated pixel hair. Haha, took me way too long!

Submitted

Very fun lil game! Would be cool if there was like a contest feature and there was someone you were competing against even if it was "preprogrammed. Great job!

Developer

Oh yes! Great idea. It would be cool to have other NPCs that could show you all the tricks that are available under the hood. Both to inspire and as a mini tutorial. I had one idea also that the better ju performed in your tricks the higher your reputation gets and more of your cool friends pop up and cheer for you. To get it kind of more and more bro surfer vibes. Perhaps I try and expand it later.

Submitted

Pulling a double frontflip is really fun, and I like the different ways of injuring yourself

Developer

Did you find any other tricks? My favorite is the "Back slick"

Submitted

I WON! It's pretty fun! Well done guys. It would be nice if there was animations each time we do a combo that will earn us more points.

Developer

Yay! I was worried I tweaked the game to be too difficult since the combos are hidden. And the top ones are quite hard to pull off. "Smooth Candle" and "Quadruple Frontflip" gives 4000 points each or something ridiculous.