- Youtube Timestamped Link
- Graphics : I cannot say I'm a particular fan of the graphical style here, and there seems to be a slight inconsistency with it.
- Music / Sfx:
- Music needs more variety.
- SFX : Die rolling should have a sound effect.
- The attack sound needs some oomph to it, they're attacking , not asking them to kindly leave.
- GUI : Works, not a fan but it works, there could be some touch-ups to make it look nicer.
- The map selection screen should show a name of the map, especially with some maps looking fairly similar.
- Why is "offer truce" an option for a hot-seat MP game?
- I kind of feel like the Enemy and Player sidemenus take up too much of the overall screen.
- Gameplay :
- Very mixed
- A game I frequently compared this to was Advance wars, which has it's own issues like being fairly slow when there's a lot of units that need to always be told to defend , attack or move.
- With this said, this game has it's own unique issues and is still fairly slow.
- Is there absolutely no unit variety , it's just all infantry? There could be new units that use up more of the dice value (E.G. Tank uses 2 movement or a jeep that uses 0.5).
- It feels VERY cheesy when an enemy can just walk in front of a line of infantry and just hit your base, there should be some limiting factor to that, either a ZOC per unit where they can't move past or get attacked for moving near (Think D&D AOO) or even just an extra cost to movement for moving through a unit's neighboring cells.
- Not a fan that you can't use outposts to put down troops unless the HQ has no open spots.
- Notes :
- The dice rolling feels like it can screw you over.
- The dice rolling feels like it hampers fun and just makes the game too reliant on RNG and slows the game down.
As it is, I'm mixed on the game. I think there's some work needing to be done here but the game is 'fine' and playable , I just don't enjoy it much and as a result I only played about 20 minutes and didn't finish the demo levels.