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Cookie Cargo Quest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #79 | 4.043 | 4.043 |
| Enjoyment | #179 | 3.872 | 3.872 |
| Audio | #218 | 3.574 | 3.574 |
| Overall | #226 | 3.631 | 3.631 |
| Gameplay | #320 | 3.489 | 3.489 |
| Visuals | #542 | 3.681 | 3.681 |
| Innovation | #562 | 3.128 | 3.128 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are literally risking it all against sharks in order to save the biscuit shipment
What code and assets did you not make from scratch during the jam (if any)?
We did not make any of the audio. Everything else was made by us.
How many people worked on the game?3
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Comments
High score 42
Narrative masterpiece. I think it works very well mechanically with nice art too, but I'm not a fan of how you get caught on the rocks. As in, having to dodge them makes sense, but then when you hit one you just get stuck and dragged to the bottom of the screen, where you either get killed by an off screen shark or the rock despawns and you float on back to the play field. Maybe being able to shake off of the rock somehow would be a nice addition? Oh and being able to skip the intro too.
Thanks for feedback! Actually you can press space to jump over the rocks, but the feature was added pretty last minute so it's not explained in the intro ;-;
The feature is still a little janky rn so if we do a post-jam update hopefully it will be improved
lol
The game was fun and the cutscene was funny. At some point when I was out of ammo, I was constantly jumping over the sharks over and over again in hopes of survival, but failed. My top score is around 68.
sick!