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A jam submission

Cookie Cargo QuestView game page

Submitted by Piturnah (@piturnah), Tapas Toilet — 1 hour, 19 minutes before the deadline
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Cookie Cargo Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#794.0434.043
Enjoyment#1793.8723.872
Audio#2183.5743.574
Overall#2263.6313.631
Gameplay#3203.4893.489
Visuals#5423.6813.681
Innovation#5623.1283.128

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You are literally risking it all against sharks in order to save the biscuit shipment

What code and assets did you not make from scratch during the jam (if any)?
We did not make any of the audio. Everything else was made by us.

How many people worked on the game?
3

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Comments

Viewing comments 42 to 41 of 42 · Next page · Last page
Submitted

High score 42

Narrative masterpiece. I think it works very well mechanically with nice art too, but I'm not a fan of how you get caught on the rocks. As in, having to dodge them makes sense, but then when you hit one you just get stuck and dragged to the bottom of the screen, where you either get killed by an off screen shark or the rock despawns and you float on back to the play field. Maybe being able to shake off of the rock somehow would be a nice addition? Oh and being able to skip the intro too.

Developer(+1)

Thanks for feedback! Actually you can press space to jump over the rocks, but the feature was added pretty last minute so it's not explained in the intro ;-;

The feature is still a little janky rn so if we do a post-jam update hopefully it will be improved

Developer

lol

Submitted

The game was fun and the cutscene was funny. At some point when I was out of ammo, I was constantly jumping over the sharks over and over again in hopes of survival, but failed. My top score is around 68.

Developer

sick!

Viewing comments 42 to 41 of 42 · Next page · Last page