Thank you for the detailed feedback! I've cut down the distance cannonballs travel for the post-jam update so hopefully that won't be (as much of) an issue anymore. For the disguise, I like the idea of it not being so limited to use, but I don't want to remove the cost entirely so I'm going to try implementing a system where you can purchase up to 5 disguise kits while in port, which can then be used at any time by pressing some button.
I don't think I'll add better NPCs or alternate objectives in the post-jam version, but I'll note down those ideas for if I ever make a "Like A Shark 2". Thank you again for playing!



































































