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(+1)

Thanks for playing! NPC ships not moving is definitely the weakest part, and set paths was the original plan but I didn't have time to add them. As for their speed, they're slower than the player but I can definitely see it being unfair because of their accuracy, so if I make a post-jam update I'll try adding randomness to their aiming.

i think also aiming could just be a spread of bullets instead of targeted. makes it feel more shiplike. same with enemies shoudlnt aim but more time based if in area