love pirate games. ther is a game called sealubbers coming out so playing this made me hyped for that. few things: whish the boats were more immersive sailing around instead of sitting still untill attacked. couldve been set paths atleast. other thing is man they were wayyyyyyyyyyyyyyyy too fast to shoot. unfair for sure.
Viewing post in Like A Shark: Dragon Pirates jam comments
Thanks for playing! NPC ships not moving is definitely the weakest part, and set paths was the original plan but I didn't have time to add them. As for their speed, they're slower than the player but I can definitely see it being unfair because of their accuracy, so if I make a post-jam update I'll try adding randomness to their aiming.