- Youtube Timestamped Link
- Graphics : Fine
- Music / Sfx :
- Music : The song choice is a bit too 'epic' for a stealth game. (Unfitting but the song itself is fine)
- SFX : A bit lacking
- GUI : Fine, a way to expand the log would be good.
- Gameplay :
- Lacking , it doesn't really 'feel' like a stealth game, there's seemingly very little punishment for being caught.
- Being caught is actually confusingly hard, being able to walk in front of the guards for a couple of turns or even just walking right through them.
- You seem to be able to softlock yourself, rather easily at that.
- Lack of alternate paths to avoid guards, other hiding spots, abilities like a dash or a 'throw' to distract guards, blackjack option to KO guards , etc. there's no mechanical depth here.
- Traps are far too common and scattered without rhyme or reason.
- Notes :
- Bandages keep healing 1hp but aren't used up, nor stop bleeding.
- Invisibility needs to not be a 100% transparency , instead a 70-90% transparency so you can keep track of where you are easier.
- It seems to be very easy to softlock yourself, things like keys being single-use , or items you need simply just not existing.
- 'Bones' are apparently from skeleton guards attacking you, but there's nothing suggesting that'd be the case, nor is it something the player is likely to think of when it's a stealth game.
- Pressing space to try to skip a turn was opening up a new tab to your old game website which 404s.
- Everything being randomly generated , at least right now isn't helping things much. Some hand-made rooms that have more rhyme and reason to their layout would be nice.
As it is , the concept and graphics are fine, but the gameplay is completely lacking. I wouldn't call this much of a game in it's current state as you can hardly do anything aside from move around, pick up items and use scrolls. The stealth mechanics are near non-existent with hiding in a single recurring bit of furniture being the only thing particularly 'stealthy'.