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A jam submission

Countdown CrisisView game page

Time control & Strategy
Submitted by The Rebels, Rohhy, Shahmah — 22 minutes, 13 seconds before the deadline
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Countdown Crisis's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#4423.2833.283
Gameplay#7173.0673.067
Overall#7453.1443.144
Theme#7703.1833.183
Enjoyment#8173.1503.150
Audio#8542.8832.883
Visuals#8613.3003.300

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You'll have to take risks and choose wisely and sacrifice a hotel for another

What code and assets did you not make from scratch during the jam (if any)?
We used some Youtube tutorials to make Interaction system and Dialogue system.

How many people worked on the game?
2

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Comments

Viewing comments 54 to 41 of 54 · Next page · Last page
Submitted

Nicely done. Artwork and menus flow quite well together. One more mechanic in terms of the gameplay would take this to another place. the people talking remind of the robots from stray.

Submitted

Cool game, took me a while to figure out what I need to do but once I did it was pretty enjoyable. Good job

Submitted

Nice game, although I think the damage of the lasers seems a little unbalanced. The diagonal ones almost oneshot me every time. As Anadz said, not having to run back down would have been nice I think. But I liked the artstyle with fitting soundstyle

Submitted

Interesting game! I was a bit surprised that it started right away - maybe adding a main menu would be nice. The idea is great, but the missions felt a bit repetitive after a while. Also, once you clear a bomb, it feels a little unnecessary to walk all the way back just to exit the building. It might be better if there were an exit at the end of the highest floor as well. Nevertheless, the movement felt fluid and satisfying - congrats on the game!

Submitted(+1)

Very interesting concept, the game was quite fun! Well done!

Submitted

Nice game, had fun for a while but it kinda gets boring after a while since it becomes just wait for the red light. possible fixes maybe fastening tha mc, giving him running ability, maybe using less storeys or adding different kinds of traps. even detailing pixelart might make the long 3 storeyed journey a little bit fun.  Good luck on your next jam!

Submitted

Nice game!

Submitted

Nice, solid, polished, great idea, nicely executed, easy to understand!

Submitted

Pleasant game management and style

Submitted

The idea is cool and has potential for some further development (like adding skills or more varied levels) but for the jam the game is actually good and has a nice art style. I only think that people in rooms should believe me more often because otherwise I wasn’t even able to force them out with shooting unless I got the timing really fortunate. Anyway, good job!

Submitted

Love the concept, the visuals and audio work really well with each other.

Noticed not many people believed me so instead ignored the doors and the traps and went straight for the bombs instead.

Wish though I had indication of another building having an attack as after I defused I was leaving and had a Game Over and was confused for first play.


It is a really strong starting point and worth working on more. Well done!

Submitted

Cool game! The gameplay is quite smooth and the artwork is charming. Great work!

Submitted

Nice game tho it would be better if the resident did more when i open the door or i can atleast skip the dialougue real quick it just wasstes a lot of time

Submitted

Cool game. I loved the artwork, simple pixel art but done really, really well. Nice job!

Viewing comments 54 to 41 of 54 · Next page · Last page