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https://www.twitch.tv/videos/2563735232

I might have complained a bit too much. I don't hate the economy mechanics, and I think I understand why saving the game is so expensive. HOWEVER - I assume the game is not that long and that is your way of extending playtime. If that is the case........... That's not fun.

I guess the whole coin economy part is kinda like my personal peeve. Number limits don't seem like a fun way to limit player. I'd much rather prefer gameplay difficulty than an int comparator.

I like the shotgun and I like the shooting, but you NEED a way to check how many shells are loaded and how to reload. Even the most hardcore games let you take out a clip from the gun to see how many bullets remain. Come on. "Press RMB when you shot one shell to reload" is bullshit - do I even remember if I shot one? Also - why does it reload and not shoot one? Are we playing by the DOOM 2 rules?

Last complaint - being able to miss the shot when the ball has the tracking as if you're about to hit it is bs. I'm assuming you apply the hit to the ball only when it's hit by a shotgun pellet - but that feels like pure RNG at that point.

I dunno your design vision for the game, but I feel like golfing should kinda secondary. It's the premise for the spooks, and that's why I liked rotating the shotgun to putt with the butt. I don't mind shooting the ball, but I also kinda expect the "oh, you're focusing on the ball? Here, have a monster" type spooks. Right now (or at least at the starting levels) you're overwhelmed with numbers and resource management with not enough spooky stuff, and resource management makes me wanna either savescum or whip out a cheat engine.

But the game is pretty solid.