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A jam submission

Defend the CookiesView game page

Fast, fun, and all about defending cookies!
Submitted by tianyi2 — 1 day, 23 hours before the deadline
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Defend the Cookies's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#8772.9132.913
Enjoyment#9223.0433.043
Innovation#9322.7392.739
Theme#10932.8262.826
Overall#11172.7462.746
Audio#11212.5652.565
Visuals#14892.3912.391

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game fits the theme “Risk it for the biscuit” because players must take risks to protect the cookies. Every shot carries tension — while bouncing bullets off walls can be powerful, it also requires careful positioning. On top of that, the weapon can overheat if fired too recklessly, forcing players to balance risk and reward. In this way, survival depends on daring strategies and managing danger for the sake of the biscuit.

What code and assets did you not make from scratch during the jam (if any)?
All code was written during the jam. However, some assets were sourced online: the cookie graphics, weapon graphics, enemy graphics, cookie outline shader , background music, and UI background images were not made from scratch.

How many people worked on the game?
1

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Comments

Viewing comments 21 to 21 of 21 · Next page · Last page
Submitted

I protected the cookie—and had a blast doing it! 🍪🔫

This is a compact and well-scoped game, perfect for a solo dev jam entry.
The simplicity works in its favor, and small game feel things like screen shakes, hit effects, trails… all those little touches make a big difference!

I’d love to see a reward system for multi-kills with a single bullet. Something like: -2 seconds for the second enemy, -5 for the third? That kind of mechanic could add a satisfying layer of strategy and reward skilled shots.

The overheat system is a clever addition too - it forces players to think rather than just spam the shoot button, which ties beautifully into the theme.

Overall, great job!

Developer

Thanks so much for this incredibly thoughtful and detailed comment! I’m really happy you had a blast with it.

It means a lot to hear that the small touches like screen shakes and hit effects made a difference—I spent a good amount of time on that “game feel” aspect, so it’s great to know it paid off. I’m also glad you metioned the overheat system, it was designed to force a bit more strategy.

And that reward system for multi-kills is a fantastic idea! It would add a really satisfying layer of strategy and reward skilled shots, just as you said. I’ll definitely keep that in mind if I continue development after the jam.

Thanks again for all the great feedback!

Viewing comments 21 to 21 of 21 · Next page · Last page