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Thank you so much for both listening to my soundtrack so closely, and also for reading the entire story included along with it! Your comments on my music are so appreciated, and I also appreciate the tangible suggestions for improvement moving forward (duly noted!). 

Regarding the story, I am so glad that you decided to share your thoughts! I have an answer to your first point, but you certainly raise a plot hole for the second. For the story element of her father’s grave being back on land, you are correct that the spiritual element of the story is meant to explain this. In fact the title “Called Home” is meant to represent many things, with one of them being that the reason she was called to land in the first place was because of her father’s spirit calling her home from the place where his spirit is waiting. As for your other point, I agree that there might not be a need for ambiguity at the end of the story about which home she is being called to. The reason I went this direction was to provide a reason for a post-credits continuation of gameplay (which I always love). When approaching this project, I started with a vague idea that I wanted to write a story about a Selkie, so I wrote The Selkie Surfaces as the first piece. After this, I was able to create the rest of the story up to The Origin Pool. Because I wanted to give myself wiggle room and grace in case I ran out of time, I did not write the ending until after I finished the track Called Home, because for a while I wasn’t sure whether I would finish it or not. So the ending was genuine, I feel, but it did not have as much time marinating in my mind as the rest of the story. I think your suggestions for alternative endings could work very well! Thank you so much for opining so much about the world and story I created - it means so much to me!