Play soundtrack
OUTERWATER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #180 | 3.154 | 3.438 |
| Impression | #246 | 2.696 | 2.938 |
| Storytelling | #249 | 2.294 | 2.500 |
| Overall | #256 | 2.615 | 2.850 |
| Quality | #259 | 2.409 | 2.625 |
| Composition | #259 | 2.524 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
i used some breakcore, dnb, house, and ambiental music, i always thought that would work well, some songs are sillier but i think that might be fine. the game's supposed to take place in an rpg game underwater. ocean detectives represent a mystery search for SOMETHING in-game. bad guys wanna fight! is, well, a battle theme. you failed, but that's ok is the GAME OVER. cool shop it's a shop theme. and back home is (as its name says) the credits song! quite short because the game would be made just by me lol. AND THE BIG ANSWER. i made all of that in fl studio!
Message from the artist
it was fun to work at this. thanks!
Theme

How does it fit the theme?
the theme fits with the ocean, as a place quite unexplored and full of mysteries.
Number of tracks5
Genre
Soundtrack use permission

Any project
Leave a comment
Log in with itch.io to leave a comment.





Comments
Breakcore <3
Necessary comment out of the way-
I really like the range of intensity in your submission- I do wish there was a little more going on in ocean detectives and you failed, but that’s ok!, but I love the beat break effect you used for cool shop. Also the clean looping in that is nice too- Great work!
Heya friend!
Wanted to give some feedback I have for these tracks!
Ocean Detectives: This was fun, nice, and lo-fi. I did feel the 'on the beat' aspect of the song and i was certainly bopping my head to the track!
- One piece of advice I can give for this is that you have a great basis, but by the half way point, Ive already heard everything and it doesnt feel like there is enough movement/variation to drag it out by another minute. Two ways to fix this, either cut the track off once youve said everything you have to say (Try not to copy/paste sections for length basically ive done it alot as well) OR add more movement. Have the drums play fills or change the kick drum placement a little. Add that ending synth voice a bit earlier on and solo with it. Add something that puts another layer of an idea onto the primary bass progression. Very fun listen though!
Bad Guys Wanna Fight: Crazy break drum work! this is quite the departure from the first track. There isnt any long flowy elements and all the instruments seem to be chosen differently. Its an interesting battle theme because the main melody and supporting arpeggios seem out of key with the bass. Its a lot of tension building but its never cached out anywhere for any exciting moments. Its still a very interesting listen at worst and the squeaky door at the end made me laugh a little
You Failed, but thats OK!: I think I hear maybe some vynal distortion at the beginning around the 20 second mark? but not 100% sure and im listening on studio speakers. I get what you were going for here but that dead air needs to have some movement. That could mean turning up the effects there to 11 so that phone users can hear it. Once the music does actually come in, its just fine! Nice chord progression here.
Cool Shop: Holly bosa nova beat. This song is significantly louder than the rest of the tracks and I wish I could hear the bass a little more and synths a little less, past that, the actual arrangement itself is fun and a bit more reminiscent of Bad Guys Wanna Fight! Its fun for sure.
Back Home: Back home, You failed, and Ocean Detectives all seem to come from the same space, but Bad Guys wanna fight and Cool shop come from a different game entirely. Back Home was probably my favorite since there is a good amount of movement and it feels like its about to get too crowded, but then falls away to nothing and its really nice! there is some weird distortion/artifacts on the piano at the end that dont seem to fit well, BUTTTTTTTT the piece itself is done very well and I liked what you came up with
Your Ideas are great here! Good Job on the work!
I really liked Ocean Detectives! The mood fits the title perfectly. All in all I agree with the other comments that on their own the songs sound okay, but it would be nice if they were connected by a common theme or similar instrument selection to create an overarching narrative. There's definitely a lot of potential in there so I'm curious what you cook up next, nice job!
Honestly, even though it feels rough, not cohesive at all (both in sound, vibe, and mixing), doesn't appear to be really telling any story and most of the songs just suddenly end (especially cool shop), I LOVE bad guys wanna fight beyond comprehension, it is so weird and dissonant, sounds like the first two Metronomy albums (check them out if you don't know them as the vibe is almost exactly the same as this song) or some other weird indietronica stuff, this is by far my favourite song in this entire jam, and loops like a charm, I'm listening on repeat lol that track alone saved the project for me
i really like the aesthetic of the music here, it's very at home with the goofy fun soundcloud stuff that hits close to home for me. might struggle to get it to fit with a typical game (my usual music would too lol), but don't get discouraged. one of the more creative OSTs i've listened to from this jam. thanks for sharing :)
bad guys wanna fight! has some interesting stuff going on, the little vocal "YOW!"s give it some nice character. I think you have some solid foundations here, just keep improving on your skills and work on your mixing and I'm sure your next submission will be solid!
Also, your soundtrack is incredibly loud, I had to turn down my volume by about 75% to be able to listen to it. The answer to making your songs loud isn't just turning up the volume, look into proper EQing. When you are mixing your track for volume, try turning everything down first. Then, starting with the most important element and working your way down from there, turning each track back up individually until they are at the volume you want them to be.
The musics are cool and work by themselves, but I think you are missing a bit of cohesion to make the whole things "one". Some sounds are a little rough too, take time to polish your mix, try to make your ost connected, and you'll shine like never before.
i kinda messed up with this one...
Dawg PLEASE put the OST on a streaming service of some type. I just hate having to download each song individually.
That aside, the music feels a little disjunct. like they don't all feel like the fit together in a game. bad guys wanna fight sound rough too. A ton of dissonant notes made it a little hard to listen to. Without an explanation for why you chose to do this, I just have to go on vibes.
The shop theme is also little harsh with no release on many of the instruments. If this was an artistic choice, tell me why you chose to do it.
Overall, it is a little rough around the edges and could really use some descriptions and explanations beyond just where they take place in the game.
yeah u are kinda right. i always mess up when i want to add up a lot of things and not worrying how does it sound. i also noticed bgwf sounds a little dissonant, i kinda messed up on there. for being my first time i gotta admit, i'm very ashamed of what i posted. but anyways, there's no going back i guess. btw your soundtrack was real good!!!
don’t get discouraged! Many of the issues I had can be cleared up through artistic intent. Like the shop theme for example. If you told me that it has no release to make it feel more like a shopping center speaker sound system was playing it, then I would believe you and it would become an artistic choice that I appreciate more.
I value that kind of stuff a lot. Many comments I leave on entries is the same thing of asking for more details of why people chose to do what they did in the music.