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It's pretty shizoid all right. Moving with a mouse button to aim and to change the angle is pretty creative but I don't think it works well in a game where you're mainly shooting and franticly run around. Cards representing next attack is a novel idea, but again, in a heat of shootout I'm not gonna look to see what attack comes next. If it's only for aesthethic or as a general information then it's fine but if you want to introduce some kind of randomization during the fight then it might be more frustrating than fun. I barely parried anything, again because of the camera and then I think that either parry time is too low or bullets travel too fast, you might. I enjoyed that mechanic much more in Ubermosh, you might check it as it's on sale right now lol.