Thank you all for playing and rating our game, and we'll be back again in October for Ludum Dare 58.
-Hex
| Criteria | Rank | Score* | Raw Score |
| Visuals | #86 | 4.409 | 4.409 |
| Audio | #210 | 3.591 | 3.591 |
| Innovation | #556 | 3.136 | 3.136 |
| Overall | #563 | 3.295 | 3.295 |
| Enjoyment | #861 | 3.091 | 3.091 |
| Theme | #1052 | 2.864 | 2.864 |
| Gameplay | #1076 | 2.682 | 2.682 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In this game you must ensure your identity isn't discovered in your political dealings, but sometimes risk is the best path to success.
What code and assets did you not make from scratch during the jam (if any)?
Every asset is original, including the score, writing, and art.
How many people worked on the game?3
I want to come back and keep playing this over and over after the jam ends. All three of you did an amazing job. The writing and worldbuilding is genuinely impressive, I hope your work doesn't go unrecognised with a story as rich as this. The art was detailed and fantastical with such a beautiful style. And the music couldn't have matched the atmosphere of the game more. I often leave these Game Jam games wondering what the game would be like if the developers had more time. This one is already nothing short of a masterpiece in short text-based story games, and if given more than a week I would hope you'd use the extra time to treat yourself for a job well done.
I really like the UI and sound effects, however the game was a bit too long so I didn't fully complete it, but the game is amazing, in every aspect!
Crazy amount of content and world building for such a short time, don't have time to play all of it today but definitely saving for later. The art and vibe of the game is amazing and the characters I've met so far are designed really well and have good dialogue. I could honestly see this being a full game if you guys wanted to continue working on it after. Great job!
Amazing game. Excellent art, audio, style and gameplay. One feedback is that the music/bgm could be looped better. But overall a solid game. Good job, all of you!
Amazing amount of content for the amount of time allotted! The art is amazing as well.
Unfortunately, I did have some trouble following along and understanding everything. It's very clear that the lore/world building is very in-depth and complex. I think part of the issue is that the player doesn't really know any of it, and is just dropped in the middle of everything. I'm curious, was all the world building/lore/story/characters all created during the jam period, or is it based off of previously made lore? If it's the former, that's even more impressive! Also, I'm not sure what I was supposed to do to choose one of the characters. I tried talking to each one of the options, and I tried talking to one person over and over, but I wasn't given the option to choose anyone. Did I miss something?
Otherwise, great job for having been done in a week! It's great to see more story-rich games! Although, mine isn't nearly as story-based as this.
The setting etc. is all wholly original for the jam, and the intent was to let the player pick apart the world details in media res and between the different character routes. It's a mixed success largely dependent on the routes players take. In previous jams I've been bitten by too much preamble putting players off so I wanted to hit the ground running here.
"Picking" a character is based on the influence they gain. This is notated for the night-time events but is obscured for the daytime events. Having had some time to sit on this I would have probably gone through and put [+1 Influence] notations in for these. Generally talking with a character each day and making smart decisions will secure them the leadership seat.
I'm always hesitant to blend crunchy games and more freeform narrative stuff.
-Hex
Really impressive that you managed to put together all those story details during the jam! I know how tough it is to come up with a story with fleshed out world building in a short amount of time. So amazing work on that end!
It’s always a tricky balance between pulling the player/reader straight into the action and making sure they actually understand how the world works through exposition. And trying to juggle that in such a short window is even harder. Despite the things I pointed out, it's still a very impressive job!
Loved the characters' art! How on earth did you come up with so much story in just a week? Incredible. So well written and a compelling. Well done!
5 days of ideating at work and then 2 days of mania.
I also make use of spreadsheets to hash out narrative structure, which this time was relatively plain which I'm a little disappointed with but it worked well for this project.

"Each character has 7 possible scenes, here are the rough beats I want to hit" lets you write more or less stream-of-consciousness and focus in on dialogue and fun world stuff rather than structure.
Glad you enjoyed it!
-Hex
The game throwing a ton of exposition at me was a bit off putting, but it quickly changed once I really got into it. This game gives me HUGE Disco Elysium vibes and I loved every second of it :)
Jumping into all of the world building was a bit confusing at first, but I eventually got a hang of it. Music and visuals were great!
Thank you so much, Hex, Lada, Teddy. That was an awesome experience.
I played a couple of times to try and get different endings, but Alun D'Linear always seemed to win, I feel like I'm missing something? Or is it perhaps in the story that the Facilitator is unable to pick due to his bias of Sclera being his home? Please tell me I must know if this is a bug or a skill issue on my part.
Personally, While all of them are equally flawed in some way or another, I feel like Isaiah is best fit, Who do you think should win?
> due to his bias of Sclera being his home
In this instance it's more to do with the custom scripting language we used having an unusual bias toward putting logical operators the wrong way round 😭
Thank you for playing, and for catching that bug! <3
P.S. Delilah Smythe for Ruler of Sclera!
P.P.S. That's a bit, don't let the evil corpo win.
Teddy
Great game with amazing art! It did take some time to figure out what was going on in the story, but I'm sure it was on purpose as someone already pointed out in the comments. The music also settles the atmosphere the game is going for really well.
The art is absolutely beautiful and so is the music.
It takes a bit of time to know what's going on plot wise though, but that's probably by design.
Great game, especially in the time constraints of a game jam! - Marc
The art style is nice, but the complete lack of audio and music made it difficult to get through so much reading without any prior context. I really like the aesthetic style of the game as well (menus, font selection, etc.).
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