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(+1)

You're right, it’s not strictly PSX polycount. I went more for a PSX-inspired style rather than fully matching the console’s technical limits. I should probably name it ‘PSX-style flashlight’ instead. Appreciate the feedback!

(+1)

btw, right now PSX is more about the aesthetics than about exact replication of model quality, effects, artifacts, etc. something very similar, but new and different.