Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Spirit HuntersView game page

bet your haul
Submitted by Arziel (@Arziel_Izq) — 18 minutes, 32 seconds before the deadline
Add to collection

Play game

Spirit Hunters's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14.5294.529
Overall#83.5293.529
Concept#93.4123.412
Enjoyment#103.2943.294
Use of the Limitation#182.8822.882

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2

Software used
unity

Use of the limitation
Cash in your loot, or risk it for double by using it as bait

Cookies eaten
9

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Beautiful game. The art is phenomenal and paints a great atmosphere. Kudos!

Submitted

Your art was great! Good job!

Submitted(+1)

Love the game! I really have enjoyed mechanics and the concept. Art and music are also incredible! I would definitely see myself spending hours in a longer version.

Submitted

Very beutiful art and cool gameplay

Submitted(+1)

Visuals were incredible, especially for a 3 day jam. Moving the character around felt really nice, and I the "clink" sounds felt really satisfying.

I left the town the first go-around with no bounty, and it took me longer than I'd like to admit to figure out that nothing was going to happen. 😂

I went back and got some bounties, but unfortunately nothing happened when I stood on the altar for the bounty it led me to.

Great work!

Submitted

Excellent graphics and sounds! very submerse

Submitted

Amazing presentation! I also really like the double or nothing mechanic; using your reward to get better rewards fits the limitation perfectly, and it a fun risk/reward decision.

Controls were also great (loved that you could still slowly move while attacking; that felt nice), and the gameplay loop is satisfying.I was a bit bullied by the thousands of little spirits, but eventually figured out a kiting strategy, rather than trying to actually kill them, until I summoned the actual bounty. (Also, nice navigation assists; that was intuitive and felt good to have!)

Great job!

Submitted(+1)

Incredible art, great sound design, and solid mechanics. I could definitely see myself playing a fleshed out version of this for a long time. Didn't really encounter the limitation in my playtime, but I might have just been too eager to cash in and teach those spirits a lesson as soon as possible :P

Really enjoyed this, keep it up!

Submitted(+1)

Great presentation!!

Submitted

really loved the concept in this one, the aesthetic is pretty nice too, who ever made the asset for this, i love your art style man!

good choice of SFx really fits the game.

only concern, the circle thing stop working for me after the second try. not sure what am doing wrong. Restarted the game 3x and I just can only finish one bounty.image.png

Submitted

same for me with circle on 2nd try thing

Submitted(+1)

But yeah I really like the ar

Developer

i had a bug, the progresion is fixed :D, you need the bounty of the same simbol of the circle you want to open. Thak you for the feedback!!