Cute but short. I really like the time mechanic. It’s really cool that you got a boss in but I found it was safer/easier to cheese and just wait in the corner. I assume you didn’t have enough time to make overwinding have more utility? The movement restriction is really interesting.
Music was spot on.
Would have liked controller support, it’s really easy in Godot even if you don’t have one. Also, changing the window scale mode so full screen makes it bigger would be nice. It’s a bummer you didn’t have …time… for more, but that’s a feeling I know all too well, I’d definitely play more.