Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Cute but short. I really like the time mechanic. It’s really cool that you got a boss in but I found it was safer/easier to cheese and just wait in the corner. I assume you didn’t have enough time to make overwinding have more utility? The movement restriction is really interesting.

Music was spot on.

Would have liked controller support, it’s really easy in Godot even if you don’t have one. Also, changing the window scale mode so full screen makes it bigger would be nice. It’s a bummer you didn’t have …time… for more, but that’s a feeling I know all too well, I’d definitely play more.

Thank you so much for the detailed feedback. The initial plan was more bosses and a lot more content to really put that time rewind and overwind abilities to work, especially in combat as it's a core metroidvania element, but I severely underestimated how long it would take to put together the maps even once I had the building blocks.

Good job spotting the cheese strat :). i found it last night while playtesting it on itch with 40 minutes to go. That gap should not have been there.

Glad you liked the music, I'll pass the feedback to my daughter :)