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Vermin: Lapine's Revenge's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #28 | 2.524 | 2.750 |
| Use of the Limitation | #37 | 1.606 | 1.750 |
| Enjoyment | #37 | 1.835 | 2.000 |
| Overall | #38 | 1.921 | 2.094 |
| Concept | #41 | 1.721 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ianon (Ianis Tutunaru) - Game Development, Game Design, Texture Work - Team Lead, Unity Dev; Rain (Enola Harribey) - 3D Modelling, Texture Work, Animations, Rigging; PeaceWithTrees (Ian) - Musician, Track Creation, SFX; Alex_127 (Lut Lat Aung) - Game Development, Game Design, Unity Dev; Senapi (Mack) - 2D Asset Creation, Sprites, Vector Graphics, UI Design; MousyTheWriter - Writer and Ideation; Jeff Jones - Game Design and Level Design - Testing, QA
Software used
Unity
Use of the limitation
Limitation was implemented by allowing the player to risk everything during the hunt. At any point in time, they can press a button to either double their HP or set it to 1. This can only be done once.
Cookies eaten
7
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Comments
I didn't expect to see a 3D game here, but yours looks pretty high quality. Good game :3
Hey FalkM49,
Thank you! We chose 3D to put extra pressure on ourselves and because it better suited the story.)
Watch for the next update, featuring the new combat system!
Thank you!
I love the look of the trees against the sky. There’s a lot of interesting things going on in here.
Hey MindlessTurtle,
Thanks for the feedback! We based the atmosphere on the short story by our writer which we will add in the next update!
Thank you!
you guys did a great job. if you decided to do any further updates to the game, it would be cool to see gear for the player to unlock maybe.
Baldlow, hi!
Thank you for the feedback! We are currently working on combat updates and a boss fight.
Also, we will add a short story written by our writer to expand the lore of the game.
It will be out sometime this week or next week!
Thank you!
good job team.
that was a good Prey and hunter entry. Would love to see more
visualfeedback/animation if your team decided to update this game. :D
being attacked and attacking feels weak without a good feedback/animation/VFX.
BandongUltimate, hey!
Thank you for playing and for the feedback!
There is definitely a lot that can be improved; the next 2 weeks will be spent on polishing and making the combat feel more Dark Souls-like. And adding a boss fight!)
Thank you!
ayeaaah! good luck on your team, hoping for the best :D