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(1 edit) (+1)

Nice work! It was really rough for me having to play with a mouse, esp trying to aim while dodging, I just can’t do it unless I’m on a gamepad so I might be stuck on the second boss. Seeing PiePie’s feedback, bummed I didn’t get the saw blade, I’ll probably get some sleep and try again tomorrow.

I didn’t understand the health, sometimes I’d hear a “hit react” noise but not see any health loss. Definitely wanted a map, or at least some distinctive flooring/walls/something in the sections. I realized how the shop is the hub, but if feels so random for a while. It’s certainly possible I missed stuff, but I think having some more random enemies spawn to farm money would be nice so I could get some upgrades.

The enemy variety was decent but I didn’t like how they would pause then suddenly whip around and fire so you never knew where they would end up aiming.

It was really nice how the second boss is so close to the save, if it was a long trek, I’d probably just give up. I love the “moving” platforms. They’re a little bouncy, and I realized it’s easy to screw yourself by dashing off and the platform might end up bouncing away but I also realized the falling is pretty generous, which I really appreciate; that kind of detail rarely makes it into jams.

Thanks for playing and for the very nice feedback!

You're right, dodging and aiming at the same time is difficult, especially in a top-down shooter. The tip that I gave you now was to focus on either dodging or aiming at a time. Just shoot in a general direction, and then focus on dodging. Sure, you'll need to cover the gap, but a bit of a learning curve doesn't hurt.

And yes, I think you found a bug where picking up a health drop gives you more than the max health. Think of it as a happy accident; you get health points.

The game definitely needs a map, to be honest. I just don't have enough time, just a skill issue with the scope creep. The map sprites also need some improvement overall.

About the enemy, yes, the time gap for them to look at the player is not long enough. That's a very easy fix, though.

The "Shootable Moving Platform" section was actually supposed to be some kind of water. I just didn't have time to create a sprite that would do it justice, I wanted it to have a ripple effect.

I hope you have a better time on your next playthrough.