Nice work! It was really rough for me having to play with a mouse, esp trying to aim while dodging, I just can’t do it unless I’m on a gamepad so I might be stuck on the second boss. Seeing PiePie’s feedback, bummed I didn’t get the saw blade, I’ll probably get some sleep and try again tomorrow.
I didn’t understand the health, sometimes I’d hear a “hit react” noise but not see any health loss. Definitely wanted a map, or at least some distinctive flooring/walls/something in the sections. I realized how the shop is the hub, but if feels so random for a while. It’s certainly possible I missed stuff, but I think having some more random enemies spawn to farm money would be nice so I could get some upgrades.
The enemy variety was decent but I didn’t like how they would pause then suddenly whip around and fire so you never knew where they would end up aiming.
It was really nice how the second boss is so close to the save, if it was a long trek, I’d probably just give up. I love the “moving” platforms. They’re a little bouncy, and I realized it’s easy to screw yourself by dashing off and the platform might end up bouncing away but I also realized the falling is pretty generous, which I really appreciate; that kind of detail rarely makes it into jams.