Fantastic art and music but dang, it was brutal! The falling logs parts were so rough, it was easy to basically get stun locked. Thankfully the checkpoints were good otherwise I would have given up very early. Initially I didn’t think I could use the attack while hidden so the final boss was miserable because I’d be hiding and a bullet would knock me into the light.
I think something like having a enemies to disable, at least temporarily, to then sneak around would have helped add some more variety. AFAIK the phasing didn’t actually help at all, or maybe I was just always bad with timing but I assumed it would let me go undetected briefly.
It would have been nice to see the abilities used more but I certainly understand the jam timeframe. Really easy to see this being expanded on.