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Fantastic art and music but dang, it was brutal! The falling logs parts were so rough, it was easy to basically get stun locked. Thankfully the checkpoints were good otherwise I would have given up very early. Initially I didn’t think I could use the attack while hidden so the final boss was miserable because I’d be hiding and a bullet would knock me into the light.

I think something like having a enemies to disable, at least temporarily, to then sneak around would have helped add some more variety. AFAIK the phasing didn’t actually help at all, or maybe I was just always bad with timing but I assumed it would let me go undetected briefly.

It would have been nice to see the abilities used more but I certainly understand the jam timeframe. Really easy to see this being expanded on.

Thank you so much for the feedback. The idea was to have more patrolling enemies to avoid, but due to some bugs, I decided to remove them and adjust for the post-game jam update. I'll balance the challenges and add more obstacles that utilize the acquired skills. But I'm glad you took on the challenge.