After your playtesting, write down your constructive thoughts, opinions, feedback and suggestions for changes/future work about the game here.
Nice visuals overall for the game from the text to the main character and game world.
Placement of paddles is good, and could perhaps have less spawn overall or make them spawn further a part to make it a bit harder / make choices to move around the game world more tactical between bounces. Obstacles to avoid sooner would also make it more interesting.
Sometimes when the paddles are moving down and close to the main player, they seem to affect the main character repeatedly and force the player down.
Suggestions:
Add Parallax for the bubbles on the sides of the screen.
Make the tutorial text animated and with a larger font size.
Make the tutorial optional or not appear after the first launch of the game.
Have the game speed up over time to add difficulty.
Special Platforms that launch you higher than normal platforms
Bugs:
There is a bug where colliding with the side of the platforms will continuously push you down off into the abyss.
Overall: 10/10. CRAB PLUSHIE WHEN?
Overall an interesting game, obvious improvements would be to get a working quit button and game over screen. There is also some difficulty for colour-blind people as it's quite hard to keep track of where the platforms are as the camera moves because the platforms are a very similar colour to the background. There are some issues with platform collision if you jump onto it with the character half inside of them, the character gets stuck and you die as you can't get out of the platform in time. I do like how the jumping feels and the platform generation works nicely. The backgrounds for the game are also quite nice.
jumping from platform to platform is fun. Although it seems like the jump height is inconsistent, like when you are further down you jump higher and vice versa. I don't think I've seen the squid in the top 50% of the screen, it makes it kinda hard to gauge where you can jump to. There are also a lot of collisions, you have to avoid all platforms else you'll hit your head on them and lose - I suggest to make them one way, maybe by creating an empty that is positioned at the very bottom of the squid's hitbox and each platform has an empty at the top its hitbox, and when the squid's velocity is going downwards, all platforms with empties below the squid's empty's collisions are enabled and all the ones above are disabled.