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ab8809

8
Posts
2
Topics
A member registered Sep 15, 2023

Recent community posts

Nice visuals overall for the game from the text to the main character and game world.

Placement of paddles is good, and could perhaps have less spawn overall or make them spawn further a part to make it a bit harder / make choices to move around the game world more tactical between bounces. Obstacles to avoid sooner would also make it more interesting.

Sometimes when the paddles are moving down and close to the main player, they seem to affect the main character repeatedly and force the player down.

Interesting concept in controlling the platforms to move the character around. With the physics timing issue fixed, I think this would be a fun little game.

I'd suggest the starting area have a few more paddles / have some longer paddles to select and switch between. I seemed to use the first larger paddle I landed on when the game started to get any height rather than a more tactical approach of bouncing between a couple of paddles close by.

After your playtesting, write down your constructive thoughts, opinions, feedback and suggestions for changes/future work about the game here.

After your playtesting, write down your constructive thoughts, opinions, feedback and suggestions for changes/future work about the game here.

Interesting concept with the use of elements that affect enemies differently - Having some animations/sprite work when this happens would make it obvious on which enemy is affected and how long left (perhaps having sparks that lessen over time, ice/fire that gets smaller etc.)

The choice of weapons each wave is good and could have a range of weaponry. Having "unlocked" weapons saved in a JSON and loaded on game start could give the player the option to use old weapons (and perhaps have empty slots for yet to seen weapons so players have something to work towards).

Good work from a 2-man team!

Good start to the game slice with good sprite work.

It would be good to see mechanics such as the cart not moving if the player is not close to it, some explanation of the buffs, projectiles when attacking and health on the cart so that the dinosaurs can destroy it and cause the player to use.

Great playable implementation of a vertical slice for the game.

Monsters are varied and scary when they come from behind a wall!

It would be cool to see monsters roaming around with some AI and monsters with animations.

Timed treasure rooms keep it interesting as its a mad dash to collect all you can.

My monster baby was well fed with shoes.

Good playable slice of the game with multiple spells and a boss battle.

Good sprite work on King Slime - he is very scary! 1 boss attack that would be cool would be to spawn smaller slimes every now and then as part of the attack cycles.

Would be good to have the normal spell on F to be shown in-game as this is not in the UI at the moment.

Well done to the team.