Thanks for the bug report and feedback, it’s hugely motivating! No disagreements on the lack of polish, I always want to do more but haven’t figure out how to manage my time well enough yet.
Sorry you got stuck, in the final hours before the deadline I found 2 breaking bugs, one of them lead to a quick “redesign” of the section so I didn’t have time to thoroughly test it.
RE: knowing where the jumps are going; I want to put a marking on the ground so you know when it happens and hopefully that will keep the player oriented. My intent was to have “obvious secrets” where you can see the goal, you just have to realize you can jump there. Though, I really did screw up with one of the turn jumps because if you don’t make the jump, you have to go around again and redo a jumping puzzle, I should be keeping the “context window” small for that stuff you so can try again.
Thanks again for playing!