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CATastrophy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #61 | 3.470 | 4.250 |
| Theme | #83 | 3.164 | 3.875 |
| Fun | #93 | 2.654 | 3.250 |
| Controls | #117 | 2.449 | 3.000 |
| Overall | #118 | 2.508 | 3.071 |
| Graphics | #119 | 2.552 | 3.125 |
| Accessibility | #122 | 2.245 | 2.750 |
| Audio | #152 | 1.021 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
Autumnal
Cozy vibes and autumn-like atmosphere
Game Description
A game about a cat that collects part of the universe he broke
How does your game tie into the theme?
The screens the player can go to are added one by one
Source(s)
N/A
Discord Username(s)
Yseul, YuchiTonks
Participation Level (GWJ Only)
1
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Comments
Super cool puzzle/concept. Loved the visuals on this! Would love to see a finished version on that!
Congrats!
This is a really cool concept! A lot of thought must have been needed to figure out how the different scenes went together. An orange cat wizard breaking the universe is amazing and fitting. I couldn’t figure out how to get past the part when I had to push the pumpkin, so in a world where there was more time to put things together, more tutorials or hints would be very helpful! Congrats on your first jam, this was my first one as well!
There’s something really charming about this one. The concept of a cosmic-cat mishap slowly unraveling through modular screen expansion is a fun, playful spin on the theme, and the puzzles built around movement and screen transitions are surprisingly clever once you find the rhythm. Getting that pumpkin to drop was a cheeky little moment.
I also liked the stripped-back visual style. Even though the colour palette is minimal, it sells the idea of a broken world being pieced back together, screen by screen. The screens feel deliberately simple but readable, which keeps you focused on exploring movement possibilities. With a bit more time to polish the UX around transitions and interaction prompts, this could really shine.
Also big respect for getting this submitted for your first jam. Hope you’re proud of what you pulled off!
Congrats on your first jam! I liked how it was intuitive enough to figure out the puzzle element with the movement. Would have loved to have some SFX and music though
Cool idea! It took me a while to realize what the white edges meant. It would be nice if there was a persistent way to tell which edges are loops and which edges will take you to the next area, instead of trying to remember. I got stuck on “Press E to interact” which didn’t seem to work. I thought I soft-locked myself accidentally pushing the pumpkin too close to the gap on the left because I couldn’t push it to the right anymore, but I felt really smart when I pushed it down the gap and it fell from the ceiling!
Sadly there are some bugs that make the game unfinishable right now
Really cool game! pssst how do I get past the pumpkin screen :)
Thanks! You can push the pumpkin so it falls into the screen below