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There’s something really charming about this one. The concept of a cosmic-cat mishap slowly unraveling through modular screen expansion is a fun, playful spin on the theme, and the puzzles built around movement and screen transitions are surprisingly clever once you find the rhythm. Getting that pumpkin to drop was a cheeky little moment.

I also liked the stripped-back visual style. Even though the colour palette is minimal, it sells the idea of a broken world being pieced back together, screen by screen. The screens feel deliberately simple but readable, which keeps you focused on exploring movement possibilities. With a bit more time to polish the UX around transitions and interaction prompts, this could really shine.

Also big respect for getting this submitted for your first jam. Hope you’re proud of what you pulled off!