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A jam submission

Cell ExpansionView game page

For Godot Wild Jam #85
Submitted by pojienie2 — 4 days, 20 hours before the deadline
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Cell Expansion's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#213.6883.688
Originality#313.7503.750
Theme#353.8123.812
Fun#533.1883.188
Accessibility#772.8122.812
Overall#832.9462.946
Audio#1421.2501.250
Graphics#1472.1252.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4.1

Game Description
a game where you attract food toward cells so that it can grow

How does your game tie into the theme?
As you play and upgrade the cell, it will expand to be bigger

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
1

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Comments

Submitted

The magnetic mouse mechanic is pretty interesting! Though I found myself regretting getting the mouse upgrade because it felt like it made things less precise so potentially more difficult. I also found that as things zoomed out I found the apples and coconuts to not be super distinguishable from the red cells over time (which I could see adding difficulty intentionally, or being something you'd want to change so it's more clear to players). Overall though I still enjoyed playing this through and appreciated the clear instructions that made it very easy to start playing! 

Developer

Thanks for playing! The mouse upgrade also increases its pull strength so I could see that it feels less precise. Perhaps some kind of a toggle would be better.

And no it's not intentional that the apple and the coconut being similar when the game zoomed out, lol. I need to learn how to make things higher clarity :3

Submitted

Fun idea! I felt like it was pretty easi to win, maybe a bit of balancing (e.g. increasing the cell cost) would help

Developer

Thanks for playing! hehe yeah I agree, the balance is completely out of wack lol

Submitted (2 edits)

That magnetic/gravity mechanic is so fun, felt like juggling plates when there's a lot flying about. Genuinely a very intuitive and quick to pick up game. Liked it! nice job!

Developer

Thanks for playing! I am glad you enjoyed it :3

Submitted

Fun game with cool, well-implemented mechanics! I also like the simplicity.

Having a few sound effects, for example when consuming food, would be great!

Developer(+1)

Thanks for playing! Glad you like it :3

And yeah, really should have added some sound effects lol

Submitted

To be honest, I never thought it would be this fun—I even kept playing after beating the game! You could definitely add more enemy types, but even as it is, it’s a very satisfying game to play.

Submitted

As a suggestion, I’d love to see an enemy cell that starts out transparent and fast, gradually becoming more visible and slower over time. In the end, it could explode and destroy nearby cells. This would also add a time-management element, since while it’s transparent it could slip through and get right into your structure.

Developer(+1)

Thanks for playing! And glad you enjoyed it! Agreed more enemy types would be awesome. Currently it's also too easy with that one super weak enemy, lol.

The enemy you suggested sounds interesting! Like an assassin infiltrate into your base. As you mouse over each area, you might even accidentally attract them into your base while they are still invisible.

Submitted (2 edits)

expanding the assassin idea you can make it transparent and green, and slowly loose transparency and turning into a red. Or you got a chance that one of your cell will start turning red, and at this point you need spot it and start to move it out. I am asking just in case, I’m so inspired by this mechanic , can I tweak it a bit and maybe use it in my next game? I will add you in credits in that case. I mean the mouse and gravity thing , not the whole theme 

Developer(+1)

Sure! Feel free to use the mechanism, no credit necessary :3 It's really simple. Create a Area2D that always follows the mouse

position = get_global_mouse_position()

Then, each frame, for everything that is within the range, change their direction

position = position.move_toward(p, strength) #in the game, strength is 0.2 (before upgrade) and 1.2 (after upgrade)

direction = (position - mouse_position).normalized()

Submitted

this is actually a really clever use of the gravity, congrats for that ingenuity!!

 I think you could build something bigger around it if you want. definitely miss some ambient music, thou!

Developer

Thanks for playing! Yeah, some music would have been awesome in my game lol.

Submitted

This is a really unique concept that I've never seen before! The game ends pretty quickly but I appreciate that you have a post game mode :) Will always give props to a fellow durian enjoyer.

Developer(+1)

Thank you for playing! And I do agree it ends really fast - I should have done more upgrades and tougher enemies.

I'll be honest, I chose durian because it starts with a D, lol. The other 3 fruits start with A (Apple), B (Banana), and C (Coconut). So not exactly because I liked it hehe

Submitted

ohhhh I didn't even realize that xD makes sense

Submitted

I found moving the apples to be fun.

Developer(+1)

Thank you for playing! I do agree moving those fruit/enemies was surprisingly fun when I was developing the game lol

Submitted (1 edit)

Cool mechanic, I was waiting for other fruits. and the dot to physically grow in size.

Developer

Thank you for playing!

And that is a really good idea, I literally never thought about growing dots (cells) themselves in size

Submitted

that was fun! like very VERY fun! tho a lil sound could be nice i loved the overall game!

Developer(+1)

Thank you for playing and glad to hear that you enjoyed it!

And yeah, I really should have added some sound - even if it's just some stock, royalty-free sound effects

Submitted

:)

Submitted

cool mecanic :) its fun to mess around with but  a little more challenge would be good

Developer(+1)

Thank you for playing!

And yeah I agree the game is way too easy lol