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Cell Expansion's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #21 | 3.688 | 3.688 |
| Originality | #31 | 3.750 | 3.750 |
| Theme | #35 | 3.812 | 3.812 |
| Fun | #53 | 3.188 | 3.188 |
| Accessibility | #77 | 2.812 | 2.812 |
| Overall | #83 | 2.946 | 2.946 |
| Audio | #142 | 1.250 | 1.250 |
| Graphics | #147 | 2.125 | 2.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Game Description
a game where you attract food toward cells so that it can grow
How does your game tie into the theme?
As you play and upgrade the cell, it will expand to be bigger
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
The magnetic mouse mechanic is pretty interesting! Though I found myself regretting getting the mouse upgrade because it felt like it made things less precise so potentially more difficult. I also found that as things zoomed out I found the apples and coconuts to not be super distinguishable from the red cells over time (which I could see adding difficulty intentionally, or being something you'd want to change so it's more clear to players). Overall though I still enjoyed playing this through and appreciated the clear instructions that made it very easy to start playing!
Thanks for playing! The mouse upgrade also increases its pull strength so I could see that it feels less precise. Perhaps some kind of a toggle would be better.
And no it's not intentional that the apple and the coconut being similar when the game zoomed out, lol. I need to learn how to make things higher clarity :3
Fun idea! I felt like it was pretty easi to win, maybe a bit of balancing (e.g. increasing the cell cost) would help
Thanks for playing! hehe yeah I agree, the balance is completely out of wack lol
That magnetic/gravity mechanic is so fun, felt like juggling plates when there's a lot flying about. Genuinely a very intuitive and quick to pick up game. Liked it! nice job!
Thanks for playing! I am glad you enjoyed it :3
Fun game with cool, well-implemented mechanics! I also like the simplicity.
Having a few sound effects, for example when consuming food, would be great!
Thanks for playing! Glad you like it :3
And yeah, really should have added some sound effects lol
To be honest, I never thought it would be this fun—I even kept playing after beating the game! You could definitely add more enemy types, but even as it is, it’s a very satisfying game to play.
As a suggestion, I’d love to see an enemy cell that starts out transparent and fast, gradually becoming more visible and slower over time. In the end, it could explode and destroy nearby cells. This would also add a time-management element, since while it’s transparent it could slip through and get right into your structure.
Thanks for playing! And glad you enjoyed it! Agreed more enemy types would be awesome. Currently it's also too easy with that one super weak enemy, lol.
The enemy you suggested sounds interesting! Like an assassin infiltrate into your base. As you mouse over each area, you might even accidentally attract them into your base while they are still invisible.
expanding the assassin idea you can make it transparent and green, and slowly loose transparency and turning into a red. Or you got a chance that one of your cell will start turning red, and at this point you need spot it and start to move it out. I am asking just in case, I’m so inspired by this mechanic , can I tweak it a bit and maybe use it in my next game? I will add you in credits in that case. I mean the mouse and gravity thing , not the whole theme
Sure! Feel free to use the mechanism, no credit necessary :3 It's really simple. Create a Area2D that always follows the mouse
position = get_global_mouse_position()
Then, each frame, for everything that is within the range, change their direction
position = position.move_toward(p, strength) #in the game, strength is 0.2 (before upgrade) and 1.2 (after upgrade)
direction = (position - mouse_position).normalized()
this is actually a really clever use of the gravity, congrats for that ingenuity!!
I think you could build something bigger around it if you want. definitely miss some ambient music, thou!
Thanks for playing! Yeah, some music would have been awesome in my game lol.
This is a really unique concept that I've never seen before! The game ends pretty quickly but I appreciate that you have a post game mode :) Will always give props to a fellow durian enjoyer.
Thank you for playing! And I do agree it ends really fast - I should have done more upgrades and tougher enemies.
I'll be honest, I chose durian because it starts with a D, lol. The other 3 fruits start with A (Apple), B (Banana), and C (Coconut). So not exactly because I liked it hehe
ohhhh I didn't even realize that xD makes sense
I found moving the apples to be fun.
Thank you for playing! I do agree moving those fruit/enemies was surprisingly fun when I was developing the game lol
Cool mechanic, I was waiting for other fruits. and the dot to physically grow in size.
Thank you for playing!
And that is a really good idea, I literally never thought about growing dots (cells) themselves in size
that was fun! like very VERY fun! tho a lil sound could be nice i loved the overall game!
Thank you for playing and glad to hear that you enjoyed it!
And yeah, I really should have added some sound - even if it's just some stock, royalty-free sound effects
:)
cool mecanic :) its fun to mess around with but a little more challenge would be good
Thank you for playing!
And yeah I agree the game is way too easy lol