The title screen is spoiling the end of the game! ;D It was not so easy because of the strange hitbox of the hero.
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Multi-Pass's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #101 | 3.178 | 3.333 |
| Soundtrack/SFX | #106 | 2.606 | 2.733 |
| Gameplay | #116 | 2.415 | 2.533 |
| Gameboy Soul | #123 | 2.924 | 3.067 |
| Overall | #137 | 2.458 | 2.578 |
| Quirkiness | #154 | 2.034 | 2.133 |
| Secondary Theme Interpretation | #155 | 1.589 | 1.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
The player is trapped in an ongoing assortment of trap rooms.


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