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dahut

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A member registered Dec 06, 2018 · View creator page →

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That was interesting!

As a bit of feedback, maybe having the items arrive a bit slower at first would be good, to give the player more time to understand what they are supposed to do.

Once you get into the flow of things, it gets pretty fun :)

Good entry!

That was fun!

I did lose the tutorial because I thought the bombs were cherries, but once I caught on, I had a really nice time with this game :)

Nice little exploration game! The way treasure is hidden reminds me of how it is in the Golden Sun games, so thanks for the shot of nostalgia haha

That was great! I wish killing the ghosts would give you back even a fraction of what they stole, but that may be just me being a sore loser

Really, great entry!

That was very different from any game I’ve played in this jam, I loved it!

It is not immediately clear what you are supposed to do, but once you understand / reach the “dark” castle, it gets quite fun!

Nice take on the theme, and great execution :)

The art is great, and the town kinda makes me want to play the finalized game.

That was fun, I had never thought of moving food in a snake-like game!

That was very fun, I could definitely see this being a full on gameboy game, with powerups and different environments and stuff

Ok that was so great!

Love the combat system, the timing making it so that you have to buy objects quickly if you don’t want to waste a turn doing less damage, the choice between hoarding items useful for combat or gold…

The art is top notch as well.

Interesting puzzle mechanics, and a very touching story, that was great!

Thanks for playing :)

Yeah, turns out I should have playtested it more haha

Lesson learned!

Thanks for playing :)

I wanted to fix that door softlocking the player problem, but ran out of time sadly! For this room you can “defeat” the enemy and then push it onto the switch if you want to continue

Had a few collisions problems, but I liked the intro cutscene, the story and the different levels!

Interesting concept!

My only nitpick would be that it is not immediately apparent that there is a fourth possible action (“defend”), maybe a small arrow pointing down to show that you can scroll would solve that.

Other than that, this is a cool entry :)

That was very fun, despite the difficulty! I got wrecked by the queen at the end, sadly, but I’ll probably try again later

That was great!

Loved the story, the humor and the battery-based gameplay.

My only nitpick would be that I was fighting the controls a bit at times, but I understand that that’s how things were on gameboy.

Still, really well done :)

That was great! It did feel laggy for me as well, as others have mentioned, but I still enjoyed playing this a great deal.

It really feels like a complete game, very well done :)

Neat game!

My nitpicks are that I would have liked to see a bit more clearly how far my weapon reaches when attacking, and I sometimes took damage from crabs while changing screens, which feels a bit unfair.

Other than that, though, it was fun playing through the different days and fighting the bosses :)

I was so relieved to see that you could still finish digging everything after finding all the doodads!

Honestly this game found a way to scratch the satisfaction itch in my head, and I love it.

The music did not get grating despite me playing for quite a long time, so well done there as well!

That was very fun!

Everything was great, the art, music, sfx, gameplay …

Really a great entry, well done :)

Now that’s a cool interpretation of the secondary theme!

I liked that each mission had you going to different parts of the map.

I do wish there were a bit more “invincibility frames” after getting hit, or maybe a stronger knockback, so that the player is pushed out of reach of the enemies.

Other than that, the art is very nice and the story and music are fun, this is a nice entry overall!

That was fun! Very hard, but also very rewarding after learning how to parry shots.

GG :)

I liked the recoil when shooting, it could have made for an interesting platforming mechanic!

The window was a bit too small though, I could not see what was going on very well.

Still, nice job :)

Interesting game! I agree with the previous reviewer that it would be nice to be able to look at the nice pixel art on the left without wasting some precious time.

A good solution would be to actually place the different QTEs over the memorabilia, I think? like circling around it or something.

Still, this is a nice entry, good job :)

Hey, thanks for playing :)

Yeah, sadly I ran out of time, but I did want to implement a way to grab blocks to “un-stuck” them!

Thanks for playing!

I wanted to add a way to grab a block to move it back, but ran out of time sadly.

For your first issue : you can actually push the creatures once they are defeated (this is how you solve a puzzle in a further room).

I definitely should have added a quick reset button though.

That was fun, and the latter levels are proper brain-scratchers!

I do wish there were some way to heal, or checkpoints of some sort, because dying just before the end of the level can be disheartening.

Also a bit more movement speed / lower delay between each step could help make the game a bit more dynamic.

Other than that, it was great. GG :)

Very nice atmosphere. The puzzles are fun and don’t feel too repetitive.

This is a very nice entry overall!

Very simple yet enjoyable game!

One tip I can give you (that I forgot to follow myself for this jam) would be to always make sure the game is “easily” finishable for testers, that way they can see all that you have to offer.

Still, good entry :)

Very good looking game!

There were some issues with text not fitting completely within the screen, so I couldn’t see what some of the messages were, but other than that it was a fun game!

I have not played the original game, so I went to see some screenshots, and I’d say you got the look right!

The gameplay is interesting, though I’ll admit I did not understand the more advanced-seeming rules as explained in the game’s description.

Still, the vibe is very nice, both in terms of music and graphics.

Good job overall!

Thanks for playing and for the thoughts :)

This is actually a good idea! I also wanted to add some kind of “muted” effect to the sound when hearing it through the wall, but I sadly ran out of time…

I enjoyed every minute of this, really well done!

This is an interesting twist on the sokoban formula, I had a lot of fun with it! The art and music are great as well. Overall a very good game, no notes!

I would have liked an in-game tutorial for the duel rules. It was fun to figure out tactics once I understood what was happening though!

The game has cozy vibes, and interesting gameplay. Well done!

Oh no way, I had not realized you also made the cute axolotl game from last year! The graphics were quite memorable as well, I’ll be sure to check it out again!

It’s a wonder how many ice cream stalls there are in an area with so little foot traffic.

Jokes aside, this was a fun little game, I would have loved to see more!