Intriguing and spooky mechanics! A fun brainteaser for sure. 💚
The audio is mixed just a tiny bit loud; it peaks a little over +0.0 dB at times.
Good work!
| Criteria | Rank | Score* | Raw Score |
| Gameboy Soul | #171 | 3.743 | 3.909 |
| Quirkiness | #176 | 3.482 | 3.636 |
| Graphics | #210 | 3.656 | 3.818 |
| Gameplay | #211 | 3.220 | 3.364 |
| Overall | #212 | 3.307 | 3.455 |
| Soundtrack/SFX | #265 | 2.959 | 3.091 |
| Secondary Theme Interpretation | #321 | 2.785 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
It was decided that we would create an adventure-style remake of the classic Windows 98 and XP game Minesweeper, but with the idea that one should find the Old Gold treasures by marking the hidden traps.
Intriguing and spooky mechanics! A fun brainteaser for sure. 💚
The audio is mixed just a tiny bit loud; it peaks a little over +0.0 dB at times.
Good work!
It is not immediately clear what you are supposed to do, but once you understand / reach the “dark” castle, it gets quite fun!
i LOVE the little transition the game has, plus the blinking START and the date and stuff on the menu, rlly adds to the game. i rlly like the concept of the game, its rlly like a GB game. this is prob very personal artistic choice but i wish the character was less soft looking but i can see why someone would make it that way (GB used to have it like that)
I liked the movement but it felt wayyy too easy I didnt really understand what the game was but quite fun non the less! :)
The concept of a walking minesweeper with enemies is imo good enough to consider working on it past the jam into a more polished game. as someone else said an ingame indicator that the mechanic existed at all wouldve been a nice addition (though it might be on me for not reading the description beforehand), but once i did realize i found it very engaging!
Really great graphics! The gameplay idea was interesting once I got the hang of it! At first I was just going to the exits though so I was skipping over the secondary theme!
This game was so much fun in the first part, but the part with the radar was just too luck-based for me. It's quite hard to guess whether you're walking in the right direction or not. Otherwise really cool!
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