Nice game. Although, I'm not completely sold on the graphical effect/method, the gradual change in the scene detail feels distracting/inconsistent to me. The overall vibe is very nice, and I like a classic dungeon crawl, works very well!
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Dungeon Path Tracer 64's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #29 | 3.933 | 3.933 |
| Gameplay | #38 | 3.533 | 3.533 |
| Overall | #68 | 3.250 | 3.250 |
| Audio | #91 | 2.400 | 2.400 |
| Authenticity (or, Creativity in use of resolution) | #95 | 3.133 | 3.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
You're Not Allowed To Win, because.. there is no winning in the Dungeon Of The Path Tracer, only surviving as long as possible
Comments
Very good looking game!
There were some issues with text not fitting completely within the screen, so I couldn’t see what some of the messages were, but other than that it was a fun game!
Nice art and a big achievement getting this finished! However, the motion blur felt more disturbing than appealing, and the blurry sprites looked a bit strange to me overall. The high-res controls on the side also kept pulling me out of the 64x64 experience. Still a really cool effort and a solid entry!
This is genuinely neat. Of course I starved to death despite an abundance of giant rat corpses, but, hey, some adventurers are pickier eaters than they oughta be. I didn't get far in the dungeon, but I did plunder *so* many torches off the walls, so that's neat. Also — you did a *really* admirable job incorporating all the UI stuff into the game canvas!
Well done overall.
Having written a path tracer before, this is so cool, and such a surprising thing to show up in a 2 week game jam! It looks great, love the visual style and gameplay significance it brings. Speaking of gameplay, it's simple and effective, and I had fun doing a few runs.
Really unique visuals, a very interesting approach and it blends well with the enemy sprites. Cool stuff!
The rules specifically say the controls can be displayed outside of the game. This is primarily for mobile with touch controls to have buttons to press. The other technical mention, that you might be thinking of, is that the game can have border art outside of it as long as it isn’t rendered by the game.
The buttons to the side are fine, but your game is displaying information about itself outside of the 64x64 pixel restriction. The inventory, stats below, and the text over the 64x64 display don’t follow this rule.








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