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SlainteES

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A member registered Jul 31, 2020 · View creator page →

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lots of fun, simple idea, great execution!

Thanks!

I think it should be fixed, a bug was miscounting pods

I have found some bugs, I am looking into making space to fix them… there is an issue with multipassing on pods

Fair… It could restart where you ended but where would be the challenge then? :P joking there… that would save me some bytes and I could polish a few other things. The time limit is what gives the puzzle some teeth though. I can also increase the time limit within the byte budget I think.

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Thanks for playing and really humbled by this review. The initial learning curve is steep and some of the bugs (particularly one with pip bars in the combat view) don’t help to clear things that much either. If used to this game genre a lot of things are reasonably easy to deduct, if new to these games it can be puzzling and even frustrating. My unhealthy obsession with finishing polish also used a lot of my time in that and not in covering a solid manual or trying to put in a tutorial but i think the end result is good enough to match my polish level standards. Glad that you had fun playing it!

Oh, on the menu… I needed space for too many options so i thought in a rolo-dex style menu as i had already the rotation on ship selection too

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Short but with a strong personality. Nice idea and implementation. Great job!

funny idea, a bit simple for long plays but good for casual time killing. Nice job, and I love the sheep / wolf sprites!

thanks for playing! The game went heavily over scope :P (well it’s not that the scope was not initially in my mind…) Complexity around the gameplay kept growing and I think I managed to get enough of it in as to have an interesting result… the pain point is lack of guidance. This thing requires a full tutorial (that it has no space to squeeze in…) that will need to be replaced by some manual or some video or whatever. PICO8 limitations are getting in the way here :P (even though I am already bugfixing some stuff and trying to get the space cleared for a few eye-candy extras I could not fit in the carts during the jam). I am pretty stubborn, so I am committed to get a decently complete version up and running in pico8 alone, but most probably this project will jump over love2D or something else to be a “complete” game covering everything… even staying at 64x64 as redoing a lot of art at a bigger scale is daunting (and I am a pig for 64x64 eyecandy…). Just hoping the experience was good and you enjoyed the game so far!

Now that changes the picture! It’s a good way todisguise it. Better than the alternative for sure

Nice game, takes a bit to get all the rules in, but it’s a lot of extra fun when they click in place. Nice visuals and audio too. Great job!

Totally fair… I got too deep in scope and there was no space/time to fit that in. Already working on a rewrite/refactor that can potentially make the room for it. Thanks for playing!

Simple idea, but it feels a bit too random in practice since you have almost no control or visibility over how the tower stacks. Being able to rotate the pieces would be a great addition to help players build more stable constructs! A really cool concept overall.

The cat is so adorable! The gameplay is simple but gets surprisingly challenging with certain combinations. I agree that telegraphing multiple overlapping hands gets pretty confusing, and the long gaps between hand sets combined with slow retraction speeds feel a bit off timing-wise. Regardless, the game is super fun, cute, and simple. Great job!

Cute little game packed with so many awesome details—I loved the idle animation! The music fits perfectly and sets a really cozy mood, and that multi-layer parallax scrolling looks fantastic. There are a few spots where sprite and parallax content colors bleed into matching backgrounds, but I would say outlines would not fit the art style, so it works fine regardless. Nice job with this one!

Great entry, simple and fun! The 1-bit aesthetics look awesome, the sense of speed feels great, and having variable music speed is such a cool touch. The tombstone hitbox felt a bit too unforgiving—especially since the pseudo-perspective makes it look like you could run in front of them instead of hitting them. Adding a jump mechanic would be an amazing addition I’d say! Fantastic work overall!

Very curious idea! It took me a little bit to wrap my head around how the previous matches directly impact the gameplay, but once it clicked, it was a super clever mechanic. Nice entry overall!

Great entry! The color palette is so interesting and visually effective. The difficulty is a bit too demanding ;), but the core gameplay is rock solid. Incredible level of polish—definitely one of the best entries this year. Superb job!

Relaxed and simple! While it’s maybe a bit short on overall gameplay, it makes up for it with a nice, cozy vibe. Good job putting this together!

Nice art and a big achievement getting this finished! However, the motion blur felt more disturbing than appealing, and the blurry sprites looked a bit strange to me overall. The high-res controls on the side also kept pulling me out of the 64x64 experience. Still a really cool effort and a solid entry!

Such a strange, unique atmosphere in this entry! I’m not a huge fan of minigames, but the variety and difficulty tuning felt nice for this one. The music really elevates the whole experience, too. Nice job!

Nice entry! Simple but extremely effective visuals, cool music, and having two different game modes is a fantastic touch. It’s a shame about the 64x64 misalignment, but all the other finesse and polish more than make up for it ;) Great job!

Cool idea! Combining memory mechanics with both auditory and visual cues is a super clever take on the theme. Good job putting this together!

Fantastic execution on the “see with sound” theme! Being able to lure monsters directly into the spikes is such a clever, satisfying touch. It’s one of those games that immediately hooks you into a “just one more run” loop right from the very first try. Superb job!

Kudos for such an original concept! That said, the control layout and bit order were pretty hard to get used to—I’m so used to counting binary as 87654321 from left to right! :P A really unique idea for a jam entry, good job!

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Thank you, Vav is a great musician, I managed to get him joining and preparing some tracks. Glad you liked the game, thnx for playing!

Too basic a gameplay, but I think I have read somewhere you just wrapped this up in a few hours, so massive return of invested time. Good job!

You cannot go simpler than this in graphic style and still get that much character! The animation approach for the player is pure genius. Fantastic job—just a shame you had to leave the room names out of the resolution restriction! :P

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Superb job! This brought back amazing memories of classic arcade games. That little animation where you have to go back and pick up your motorbike after a crash is such a wonderful detail! Incredible retro vibes all around—fantastic work on this entry!

Great visuals and sound, the mood of the game is awesome, and it’s a really interesting core idea! However, I had a tough time with the target scanning—even with the hint to capture the signal while visible on the left side of the bar, I couldn’t seem to lock targets. It felt like the pip wasn’t quite reaching that area, or maybe there’s a random chance involved? The gameplay definitely needs some heavy balancing, but there’s a lot of potential here. Great idea, but needs a bit more work.

Super original mechanics, a pretty unique game. A lot of attention to detail, and a very nice take on the game page too! Congratz!

A tough one, but so enjoyable! The hectic action keeps you on your toes the whole time. It’s very polished, even if the challenge level is pretty high. Fantastic job!

Thanks for playing it… I can tell you it was not easy and there’s a massive amount of things missing ;) but so far happy with what i managed to squeeze in

I will replay and put more attention to the effect, i missed it fully (subtle and the focus is on surviving) but if you made it work big kudos!

Very interesting entry! The mechanics are super original and fun, and while the puzzles are a bit devilish, it makes the challenge feel really rewarding. The main character has so much personality in those animations, too. Superb job all around!

Nice game, the procedural mazes give it replay value. A bit basic, but a really solid start for a bigger project. Nice entry!

Yes, a bit too much info and no tutorial… But glad you got it and enjoyed the game! Thnx for playing

Nice little game, even if I’m not usually the mini-game type! The variety of mini-games is fun and the low difficulty makes it super chill, though the soothing music didn’t quite put me in a medieval war mood! :P A quick heads-up on a few bugs: the controls list WASD/Cursor, but arrow keys didn’t work in the arrow mini-game for me, Enter acts as Space, and the starting city always defaults to “city name” on initial load. Nice entry overall!

Nice variety and mechanics, simple idea but the added crafting gives it an extra angle. Good job!

Not too challenging but fun to play. The overheat is a great addition on top of the classic idea, and the way you engaged with the theme is very original. Nice job for just a few days of dedication!